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Heroscape: Blackmoon's Siege – Heroes of the Moon Tribe Army Expansion thumbnail

Heroscape: Blackmoon's Siege – Heroes of the Moon Tribe Army Expansion

Expansion for Heroscape Marvel: The Conflict BeginsExpansion for Heroscape Master Set: Battle for the UnderdarkExpansion for Heroscape Master Set: Age of AnnihilationExpansion for Heroscape Master Set: Rise of the ValkyrieExpansion for Heroscape Master Set: Swarm of the MarroExpansion for Heroscape: Battle for the Wellspring Battle Box

Heroscape: Blackmoon's Siege – Heroes of the Moon Tribe Army Expansion Rulebook

Table of Contents

Table of Contents

  • Unique Hero Cards
    • Brave Arrow (Aquilla)
    • Tul-Bak-Ra (Utgar)
    • Atlaga the Kyrie Warrior (Ullar)
    • Kumiko (Jandar)
    • Migol Ironwill (Aquilla)

Unique Hero Cards

Each card lists the hero's name, faction, unit type and special powers, followed by the stat block (Life, Move, Range, Attack, Defense and Points).

Brave Arrow (Aquilla)

Human, Unique Hero, Tribesman, Fearsome. Medium 5.

Tracking. While moving, Brave Arrow may add 2 to his move number. If he does, he cannot attack this turn.

Scout Melee Attack Enhancement. All friendly Scouts adjacent to Brave Arrow receive an additional attack die when attacking a figure adjacent to them.

Concealment 10. If Brave Arrow is targeted and receives one or more wounds from an attacking figure who is not adjacent, you must roll the 20-sided die. Count the minimum number of spaces between the attacker and Brave Arrow. Add this number to your die roll. If you roll a 10 or higher, ignore any wounds Brave Arrow just received.

Stats: Life 4, Move 5 spaces, Range 1 space, Attack 4 dice, Defense 3 dice, 50 points.

Tul-Bak-Ra (Utgar)

Marro, Unique Hero, Overlord, Terrifying. Medium 5.

Mind Blast Special Attack. Range 3. Attack 3. Tul-Bak-Ra does not need clear line of sight to attack with Mind Blast Special Attack.

Teleportation. Instead of moving Tul-Bak-Ra normally, you may choose any empty space that is on the same level and within 10 spaces of Tul-Bak-Ra. Place Tul-Bak-Ra on the chosen space. When Tul-Bak-Ra starts to Teleport, if he is engaged he will not take any leaving engagement attacks.

Teleport Reinforcements. When Tul-Bak-Ra receives one or more wounds from an opposing figure's Normal or Special Attack but is not destroyed, you may choose one friendly Marro Squad figure for every wound Tul-Bak-Ra just received. Place the chosen figure(s) on any empty space(s) adjacent to Tul-Bak-Ra. If the teleported figure(s) are engaged, they will not take any leaving engagement attacks.

Stats: Life 6, Move 5 spaces, Range 1 space, Attack 4 dice, Defense 4 dice, 130 points.

Atlaga the Kyrie Warrior (Ullar)

Kyrie, Unique Hero, Warrior, Confident. Medium 6.

Kyrie Leadership. All Kyrie you control, except Atlaga, move one additional space.

Ullar's Bolt of the Witherwood. After moving and before attacking with Atlaga, you may choose any opponent's figure within 5 clear sight spaces of Atlaga. Roll the 20-sided die. If you roll a 1–15, nothing happens. If you roll a 16 or higher, the chosen figure is destroyed. Atlaga may attempt to use this power only once per game.

Flying. When counting spaces for Atlaga's movement, ignore elevations. Atlaga may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Atlaga starts to fly, if he is engaged he will take any leaving engagement attacks.

Stats: Life 4, Move 5 spaces, Range 5 spaces, Attack 4 dice, Defense 3 dice, 90 points.

Kumiko (Jandar)

Human, Unique Hero, Ninja, Tricky. Medium 4.

Ninjutsu Barrage Special Attack. Range 1. Attack 3. Instead of moving and attacking normally with Kumiko, you may move Kumiko up to 3 spaces. Kumiko can attack up to 3 times with Ninjutsu Barrage Special Attack at any point before, during, or after this move as long as Kumiko is on a space where she could end her movement. Kumiko cannot attack the same figure more than once on a single turn.

Phantom Walk. Kumiko can move through all figures and is never attacked when leaving an engagement.

Stats: Life 3, Move 6 spaces, Range 1 space, Attack 3 dice, Defense 5 dice, 80 points.

Migol Ironwill (Aquilla)

Dwarf, Unique Hero, Leader, Resolute. Small 3.

Deadly Strike. When attacking with Migol Ironwill, each skull rolled counts as one additional hit.

One Shield Defense. When rolling defense dice, if Migol Ironwill rolls at least one shield, the most wounds Migol Ironwill can take for this attack is one.

Climb x2. When moving up or down levels of terrain, Migol Ironwill may double his Height.

Stats: Life 5, Move 5 spaces, Range 1 space, Attack 2 dice, Defense 4 dice, 110 points.