Heroscape: Blackmoon's Siege – Braves and Brawlers Army Expansion
Heroscape: Blackmoon's Siege – Braves and Brawlers Army Expansion Rulebook
Table of Contents
Table of Contents
Capuan Gladiators
Einar, Common Squad. Medium 5. Keywords: Human, Common Squad, Gladiators, Rebellious. Life 1. Move 5 spaces. Range 1 space. Attack 3 dice. Defense 3 dice. 70 points.
Human Gladiator Hero Bonding. Before taking a turn with the Capuan Gladiators, you may first take a turn with any Human Gladiator Hero you control.
Initiative Advantage. If all of your order markers are on Gladiator Army Cards, you may add 1 to your initiative roll for every order marker on the Capuan Gladiators' Army Card, up to a maximum of +3 for Initiative Advantage.
Mohican River Tribe
Aquilla, Common Squad. Medium 5. Keywords: Human, Common Squad, Scouts, Fearsome. Life 1. Move 5 spaces. Range 6 spaces. Attack 2 dice. Defense 1 die. 70 points.
Battle Fury. If a Mohican River Tribesman is engaged, add 1 to his attack dice and 2 to his defense dice.
War Cry. After taking a turn with the Mohican River Tribe, if at least two Mohican River Tribesmen you control are engaged, you may immediately take a turn with one Unique Tribesman Hero you control.
Concealment 19. If a Mohican River Tribesman you control is targeted and receives one or more wounds from an attacking figure who is not adjacent, you must roll the 20-sided die. Count the minimum number of spaces between the attacker and the Mohican River Tribesman. Add this number to your die roll. If you roll a 19 or higher, ignore any wounds the Mohican River Tribesman just received.