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Heroscape: Arrival of the Master

Expansion for Heroscape Master Set: Battle for the UnderdarkExpansion for Heroscape Master Set: Rise of the ValkyrieExpansion for Heroscape Master Set: Swarm of the Marro

Heroscape: Arrival of the Master Rulebook

Table of Contents

Table of Contents

  • The Master's Arrival
    • Master's Influence
    • Master's Assault
    • Stealth Leap 25

The Master's Arrival

Classification: Human, Unique Hero, Monk, Disciplined, Medium 5

Faction: Aquilla

Stats:

  • Life: 5
  • Move: 5 spaces
  • Range: 1 space
  • Attack: 4 dice
  • Defense: 4 dice
  • Points: 140

Disclosure: the front face of the BGG scan prints Defense 6. The card's back face and the card list both print Defense 4, and Defense 4 is used here.

Master's Influence

All Monk Squad figures you control may leap an additional 13 levels up or down when using their Stealth Leap special power. All Monks you control within 2 clear sight spaces of Master Woo add 1 to their attack dice and 1 to their defense dice.

Master's Assault

Master Woo may attack any or all figures adjacent to him. Roll each attack separately.

Stealth Leap 25

Instead of his normal move, Master Woo may use Stealth Leap 25. Stealth Leap 25 has a move of 3. When counting spaces for Stealth Leap 25, ignore elevations. Master Woo may leap over water without stopping, leap over figures without becoming engaged, and leap over obstacles such as ruins. Master Woo may not leap more than 25 levels up or down in a single leap. If Master Woo is engaged when he starts his Stealth Leap 25, he will not take any leaving engagement attacks.