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Heroscape: Agent Carr Promo

Expansion for Heroscape Marvel: The Conflict BeginsExpansion for Heroscape Master Set: Battle for the UnderdarkExpansion for Heroscape Master Set: Age of AnnihilationExpansion for Heroscape Master Set: Rise of the ValkyrieExpansion for Heroscape Master Set: Swarm of the MarroExpansion for Heroscape: Battle for the Wellspring Battle Box

Heroscape: Agent Carr Promo Rulebook

Table of Contents

Table of Contents

  • Agent Carr
    • Card Stats
    • Crippling Glance 15
    • Sword of Reckoning 4
    • Disengage

Agent Carr

Faction: Vydar

The Master side carries the rules text and the Master stat block. The Basic side carries only the Basic stat block and no rules text.

Card Stats

Master side

StatValue
Move6
Range6
Attack2
Defense4
Points130

The label block reads: Human, Unique Hero, Agent, Tricky, Large 6.

Gap note: the card shows a red blood-splat marker with the number 5 above the stat block. The card does not label this value, so it is recorded here as printed and not interpreted.

Basic side

StatValue
Move6
Range1
Attack8
Defense5
Points62

The Basic side is printed with Earth and Age of Annihilation. It carries no rules text.

Gap note: the keywords Unique Hero, Agent, Tricky and Large 6 are printed on the card, but their meanings are defined in the base game rules, which are not part of this promo's text.

Crippling Glance 15

Before moving normally, you may choose a figure within 3 clear sight spaces of Agent Carr. Roll the 20-sided die. If you roll a 15 or higher, remove 1 unrevealed Order Marker at random from the chosen figure's Army Card.

Sword of Reckoning 4

Add 4 to Agent Carr's Attack Value when attacking an adjacent figure.

Disengage

Agent Carr is never attacked when leaving an engagement.