Heroscape: Agent Carr Promo
Heroscape: Agent Carr Promo Rulebook
Table of Contents
Table of Contents
Agent Carr
Faction: Vydar
The Master side carries the rules text and the Master stat block. The Basic side carries only the Basic stat block and no rules text.
Card Stats
Master side
| Stat | Value |
|---|---|
| Move | 6 |
| Range | 6 |
| Attack | 2 |
| Defense | 4 |
| Points | 130 |
The label block reads: Human, Unique Hero, Agent, Tricky, Large 6.
Gap note: the card shows a red blood-splat marker with the number 5 above the stat block. The card does not label this value, so it is recorded here as printed and not interpreted.
Basic side
| Stat | Value |
|---|---|
| Move | 6 |
| Range | 1 |
| Attack | 8 |
| Defense | 5 |
| Points | 62 |
The Basic side is printed with Earth and Age of Annihilation. It carries no rules text.
Gap note: the keywords Unique Hero, Agent, Tricky and Large 6 are printed on the card, but their meanings are defined in the base game rules, which are not part of this promo's text.
Crippling Glance 15
Before moving normally, you may choose a figure within 3 clear sight spaces of Agent Carr. Roll the 20-sided die. If you roll a 15 or higher, remove 1 unrevealed Order Marker at random from the chosen figure's Army Card.
Sword of Reckoning 4
Add 4 to Agent Carr's Attack Value when attacking an adjacent figure.
Disengage
Agent Carr is never attacked when leaving an engagement.