Heroes of Normandie: US Army Box
Heroes of Normandie: US Army Box Rulebook
Table of Contents
Table of Contents
Order Options
The following Order option rules are transcribed from the compendium's Order options section (pp. 63–64). The source does not state the point cost of each option on the US Army Box, so no costs are given here.
Directives
These orders give you 1 or 3 Directive markers to chose among 4 of the same type (Directive and Armoured Corp/Panzergruppe Directive) before beginning the game.
At the end of the Order phase, put the chosen Directive marker on one of your officers or NCOs (yellow outline).
Every unit within 3 squares of this Officer gets the bonus.
You may not put more than 1 Directive per turn.
Discard the directive at the end of the Supply phase.
The Directive markers are:
- Fire at Will! Gives a +1 bonus to the Combat value against infantry units during a Firing action.
- Charge! Restricted to Infantry. Gives a +1 bonus during Assault.
- Double Time! Gives a +2 bonus to the Movement value.
- Hold Your Ground! Restricted to Infantry. Gives a +1 bonus to the Defense value of infantry units.
- Hell on Wheels (L'enfer en marche) Restricted to light vehicles. Gives a +1 bonus to the Defense value of light vehicles.
Artillery support
This Order gives you 3 Artillery support markers.
In order to use an Artillery Support marker, you must place a numbered Order or Special Order token on its tile. You may put a Bluff Order.
When you reveal this Order, put an explosion Template on any intersection on the battlefield. The scattering distance for this attack is 3 square sides.
Battle Plan
This Order gives you 1 Special Order token for the whole game.
You may not have more than 2 Special Order markers.
Smoke
This Order gives you 3 Smoke templates.
In order to use a Smoke Template, you must assign a Numbered Order token to it (put the token on it). You may also put a Bluff Order.
Several Order tokens can be assigned to several Smoke templates.
When its activation comes, you can put the Smoke on any intersection on the board.
Roll a die for scattering. Scattering for smoke is 1 square.
Once you've resolved scattering, put the Template on its -4 side.
At the end of the Supply phase, turn the templates over onto their -2 side and remove those already on that side.
Any Firing action that goes into, through or out of a Smoke Template suffers the printed penalty.