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Heroes of Normandie: German Army Box

Expansion for Heroes of Normandie
Expansions
Heroes of Normandie: Gazette #8

Heroes of Normandie: German Army Box Rulebook

Table of Contents

Table of Contents

  • High Command: Divisionsstab
  • Order Options
    • Airstrike and Artillery
    • AA and Airstrike cards
    • Artillery Support
    • Battle Plan
    • Directives
    • Guardian
    • Improvisation
    • Planning
    • Smoke
  • Heroes
    • Oros Snowt
  • Heroes and Officers Without Rules Text in This Source

High Command: Divisionsstab

The Divisionsstab tile is the German High Command tile of the box. It offers the Order options below. Each option is bought with the points printed beside it on the countersheet and follows the Order option rules.

OptionPrinted on tileCost
GuardianGuardian, +130
Directive (3 markers)Directive, X340
Directive (1 marker)Directive, X115
ArtilleryArtillery, +115
Field ArtilleryField Artillery, +330
Battle PlanBattle Plan, +130
AirstrikeAirstrike, +115
PlanningPlanning10

"Field Artillery" is the heading printed on the tile. The compendium does not contain an Order option under that name, so its rules text is not reproduced here. The source does not say whether it is the same option as the "Artillery Support" entry below; that entry is transcribed as printed and no link is assumed.

Order Options

The following Order option rules are transcribed from the compendium's Order options section (pp. 63–64). Only the options the German Army Box uses are reproduced.

Airstrike and Artillery

Pick as many random Airstrike or Artillery cards (depending on the Order option that you chose) as indicated on the option. Put them next to your Action card draw pile. Split your deck into two equal halves. Set one aside and shuffle your Airstrike and Artillery cards into the second half., then put it on top of the first half. Your draw pile is ready.

AA and Airstrike cards

When an Airstrike card is played, an Anti-Aircraft test must be made before applying the effects of the card. Your opponent rolls a die. If he rolls equal or higher than printed in the AA symbol, the card is discarded and the effects are not applied. Each unit on the board that has the AA special ability can add a +1 bonus to this roll. Contributing AA units receive an Activated marker and lose any Order they had. An already activated unit cannot use this special ability.

Artillery Support

This Order gives you 3 Artillery support markers.

In order to use an Artillery Support marker, you must place a numbered Order or Special Order token on its tile. You may put a Bluff Order.

When you reveal this Order, put an explosion Template on any intersection on the battlefield. The scattering distance for this attack is 3 square sides.

Battle Plan

This order gives you 1 Special Order token for the whole game.

You may not have more than 2 Special Order markers.

Directives

These orders give you 1 or 3 Directive markers to chose among 4 of the same type (Directive and Armoured Corp/Panzergruppe Directive) before beginning the game.

At the end of the Order phase, put the chosen Directive marker on one of your officers or NCOs (yellow outline).

Every unit within 3 squares of this Officer gets the bonus.

You may not put more than 1 Directive per turn.

Discard the directive at the end of the Supply phase.

The Directive markers are:

  • Fire at Will! Gives a +1 bonus to the Combat value against infantry units during a Firing action.
  • Charge! Restricted to Infantry. Gives a +1 bonus during Assault.
  • Double Time! Gives a +2 bonus to the Movement value.
  • Hold Your Ground! Restricted to Infantry. Gives a +1 bonus to the Defense value of infantry units.

Guardian

Restricted to Infantry

When one of your infantry units is the target of a Firing action, defense bonuses provided by Terrain elements are increased by 1.

This bonus can not cumulate with the Guardian character trait.

Improvisation

Draw 1 more card than your maximum but then discard 1.

The improvisation directive can be used at the beginning of the game.

Planning

This Order gives you 1 additional Numbered Order token.

warning: You may not have more than 10 Numbered Order tokens.

Smoke

This Order gives you 3 Smoke templates.

In order to use a Smoke Template, you must assign a Numbered Order token to it (put the token on it). You may also put a Bluff Order.

Several Order tokens can be assigned to several Smoke templates.

When its activation comes, you can put the Smoke on any intersection on the board.

Roll a die for scattering. Scattering for smoke is 1 square.

Once you've resolved scattering, put the Template on its -4 side.

At the end of the Supply phase, turn the templates over onto their -2 side and remove those already on that side.

Any Firing action that goes into, through or out of a Smoke Template suffers the printed penalty.

Face -4 / Face -2

Heroes

Oros Snowt

Oros Snowt is the German Army Box hero with the Endless grenade customisation. His countersheet card costs 35 points.

Endless grenade (Oros Snowt). Oros has grenades for the whole battle.

Heroes and Officers Without Rules Text in This Source

The following entries are on the German Army Box but their rules text is not in the source document. They are listed here so that the gap is visible. The base game rulebook and the printed hero or tile cards govern them.

  • Fritz (Walk on Actor). Generalleutenant Fritz Bayerlein's hero card is printed "Walk on Actor" at a cost of 200+ points. The ability text is not in the compendium or on the countersheet images reproduced here.
  • Major Hans Grüber. The officer recruitment tile for Major Hans Grüber has no rules text in the compendium. Only his flavour text appears there.
Improvisation
Improvisation, +1
20
SmokeSmoke, X310