Heroes of Normandie: DUSTMod
Heroes of Normandie: DUSTMod Rulebook
Table of Contents
Table of Contents
Special Abilities
Assault - Multiple
The unit with this special ability can engage several opponents in close combat. Once the unit's movement is complete, it can divide its attack bonus across multiple targets, as long as it allocates at least a +1 bonus to each target.
Targets have to be adjacent to the unit and be of the same type; infantry, light vehicles, or heavy vehicle.
Each assault is resolved separately. If the unit loses an assault, it cannot perform the following assault.
Once all the assaults have been resolved, if multiple assaults have succeeded, the attacker may chose which space to occupy.
Laser
When this unit fires at a vehicle (light or heavy), get one reroll of the dice if the first result was a failure.
Phaser
If, during a shot, the unit inflicts Damage, roll as many dice as the unit Combat value.
For every dice showing a 6, the target suffers an additional Damage. In the case of a heavy vehicle, roll for the location of each additional Hit.
Wiederbelebungsserum (Revival Serum)
If Totenmeister wins an Assault (as a defender or an attacker), he can flip his token to the unhurt side if he suffered Damage previously.
Recruitment Options
UGL (Under-Barrel Grenade Launcher)
Alternate firing action
This option grants you 3 UGL tokens. The combat bonuses for UGL are printed on their respective tokens. You can use a UGL at a maximum distance of 7 interspaces.
You must have a clear line of sight.
All units present (even partially) in one of the 4 adjacent spaces are affected by the attack. Resolve each attack individually. UGL ignore terrain defence bonuses. You can launch a UGL into a building if you're on the space adjacent to an opening. The explosion is contained by the walls of the building, and therefore does not affect any units in other rooms, or outside. Discard each token after use.
Only units with the symbol present on their option tile can use UGL.
DEMO
Alternate firing action
This option grants you 2 Demo Charge tokens. A unit with an Order can use a Demo charge on any adjacent space instead of firing. All units in a space effected by the blast (even in the case of unit occupying several spaces) automatically suffer Damage. In the case of a heavy vehicle, roll to resolve the location of the Damage.
You can throw a Demo charge into a building if you're on the space adjacent to an opening. All units inside the building are Hit by the blast and automatically take a Hit. The explosion is contained by the walls of the building, and therefore does not affect any units in other rooms, or outside. Structures receive 1 destruction marker. Discard each token after use.
Only units with the symbol present on their option tile can use a demo charge.
Recruitment
You can recruit units from this expansion in the same way as regular Heroes of Normandie units.
If you want to fight a 100% DUST game then simply select any DUST units up to the agreed army points limit In addition to Orders provided by certain units, take X Order tokens according to the number of army points in the table below:
| Army points | Order tokens |
|---|---|
| 150 to 300 points | 3 Orders |
| 301 to 450 points | 4 Orders |
| 451 to 600 points | 5 Orders |
| 601+ points | 6 Orders |
There are 690 points for the Allies and 710 points for the Axis.
To be able to recruit a unit with one of these symbols on its recruitment option, you must have selected a character (hero or Officer) or Recruitment tile with the corresponding symbol.