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Gruntz: Supplies

Expansion for Gruntz

Gruntz: Supplies Rulebook

Table of Contents

Table of Contents

  • Setup
  • Supply Actions Player Aid
  • Gameplay
    • Taking Supply Actions
  • Clarifications
    • CHARGE!
    • ASSAULT
    • PARADROP
    • RALLY
    • RETROFIT

Setup

During setup, the Attacker (first player) takes 2 tokens and the Defender takes 3. Each player places their tokens in their Reinforcements.

Supply Actions Player Aid

The player aid lists five Supply Actions. Each player's aid shows the number of tokens they start with: Attacker: 2x token, Defender: 3x token.

Supply ActionEffect
CHARGE!Move all friendly Gruntz 1 space toward the enemy Backline.
ASSAULTTake 1 extra Move action with a vehicle or aircraft this turn.
PARADROPAfter moving a Bomber, deploy any number of Gruntz in empty spaces along its path (not on Control Points).
RALLYDeploy +2 Gruntz this turn.
RETROFITSwap an attachment on a friendly vehicle with one from Reinforcements.

Note: the Paradrop line on the printed aid shows a Control Point symbol in parentheses. The rules sheet's Paradrop clarification says "you may not deploy on Control Points", so the parenthetical is given here in words.

Gameplay

On your turn, you may spend 1 token to take any 1 of the 5 Supply Actions listed on your player aid, in addition to your normal Move and Deploy Actions.

Taking Supply Actions

  • You can take at most 1 Supply Action each turn.
  • Supply Actions that move units must be completed before taking Deploy actions.
  • Supply actions that deploy units can only be taken after completing Move actions.
  • Spent tokens are removed from the game. If you have none left in Reinforcements, you can't take Supply Actions.

Clarifications

CHARGE!

  • You must move all Gruntz that are able to move.
  • Gruntz may attack as part of their movement.

ASSAULT

  • You may move a Fighter, Bomber, Truck, or Tank, following all normal movement rules.

PARADROP

  • After completing your Move actions, you may deploy any number of Gruntz along the path of any 1 Bomber you moved this turn.
  • If a Bomber moved twice, you may only deploy along the path of its 2nd move.
  • The Gruntz you deploy do not count toward your Deploy actions. As usual, you may not deploy on Control Points.

RALLY

  • You may deploy the extra Gruntz anywhere they could normally be deployed.

RETROFIT

  • If you have no attachments of a given type left in Reinforcements, you can't swap to that type.
  • The attachment you remove returns to your Reinforcements.