Gruntz
Gruntz Rulebook
Table of Contents
Table of Contents
Components
- 1 Game Map
- 5 Victory Stars
- 2 Player Aids
Per Player:
- 5 Gruntz
- 1 Captain
- 3 Tank Bases
- 2 Truck Bases
- 3 Cannon Attachments
- 2 Anti-Air Attachments
- 2 Transport Attachments
- 3 Aircraft (Fighters/Bombers)
Setup
- Place the map between both players so that their marked territory is in front of each of them.
- Place the 5 Victory Stars next to the board where both players can reach them.
- Each player gathers their pieces in front of themselves. These are their Reinforcements.
- Choose 1 player to be Attacker and 1 to be Defender. You may choose randomly or by a declaration of war.
- Each player deploys 3 units from their Reinforcements to their Backline (see Start of the Game). The Attacker deploys their 3 units first, followed by the Defender (see Start of the Game).
- The Attacker player goes first.
How to Win
Be the first to earn 3 Victory Stars.
If your Gruntz and/or Captain occupy 2 Control Points at the end of your turn, earn 1 Victory Star. If they occupy all 3, earn 2 Victory Stars.
OR
Capture the enemy HQ with your Captain.
If you move your Captain onto the enemy HQ, you win immediately.
How to Play
Players alternate taking turns. On your turn, you must either:
MOVE 2 UNITS OR DEPLOY 1 UNIT
OR
MOVE 1 UNIT OR DEPLOY 2 UNITS
- All Move actions must be taken before any Deploy action.
- You may use 2 Move actions to move the same unit twice in a single turn.
- When a unit moves into a space with an enemy unit it can attack, destroy the enemy unit.
- Destroyed Gruntz and Captains return to your Reinforcements. All other destroyed units are removed from the game.
- A unit may not move into or through a space with a unit it can't attack, which includes all friendly units.
- After a ground unit attacks, it ends its movement. (You may still use a 2nd move action to move and attack again.)
- You may deploy Gruntz, Tanks, and Trucks in any unoccupied spaces in your Backline.
- You may deploy Aircraft in any unoccupied air spaces in your Backline.
- Units may never be deployed on Control Points.
- Only Captains and Gruntz can capture Control Points. Vehicles can block Control Points, but don't count toward earning Victory Stars.
- Any ground unit can occupy a player's HQ, but only a Captain can capture it.
Start of the Game
ATTACKER deploys any 3 units THEN DEFENDER deploys any 3 units.
Deploy Units to Friendly Backline.
Deploying Vehicles & Aircraft
When you deploy a vehicle, choose 1 base (Tank or Truck) and 1 attachment (listed below). When you deploy an Aircraft, choose whether to deploy it as a Fighter or Bomber.
Vehicle Attachments
Cannon: This vehicle can attack all enemy ground units (Gruntz, Captains, Trucks, and Tanks).
Transport: You may deploy Gruntz orthogonally or diagonally adjacent to this vehicle. You may not deploy in occupied spaces or on Control Points.
AA Guns: Aircraft can't move over spaces with this vehicle.
Unique Movement Rulez
Gruntz
- Moves 1 space orthogonally or diagonally.
- Captures Control Points.
- Can attack Gruntz, Captain, or Trucks (not Tanks).
Captain
- Moves 1 space orthogonally or diagonally. All friendly Gruntz adjacent to Captain must copy its move, if able.
- Captures HQ and Control Points.
- The Captain cannot attack.
Tanks
- Moves up to 2 spaces in a straight line orthogonally.
- Can be outfitted with: Cannon, Transport, Anti-Air.
- Can only be attacked by Bombers and Cannons.
Trucks
- Moves up to 3 spaces in a straight line (orthogonally or diagonally).
- Can be outfitted with: Cannon, Transport, Anti-Air.
Fighters
- Moves across the board along lines from air spaces to connected air spaces.
- Attacks all enemy Gruntz, Captain, and Trucks in spaces it passes over, without stopping. Can attack Aircraft in spaces it enters.
- Movement is blocked by Anti-Air.
Bombers
- Moves across the board along lines from air spaces to connected air spaces.
- Attacks all Tanks and Trucks in spaces it passes over, without stopping. Cannot attack other Aircraft.
- Movement is blocked by Anti-Air.