G.I. JOE Heroscape: G.I. Joe is There – Mission Specialists Army Expansion
G.I. JOE Heroscape: G.I. Joe is There – Mission Specialists Army Expansion Rulebook
Table of Contents
Table of Contents
- Army Card: Beachhead (ability side)
- Army Card: Beachhead (basic side)
- Army Card: Gung-Ho (ability side)
- Army Card: Gung-Ho (basic side)
- Army Card: Flint (ability side)
- Army Card: Flint (basic side)
- Army Card: COBRA Major Bludd (ability side)
- Army Card: COBRA Major Bludd (basic side)
- Army Card: COBRA Zartan (ability side)
- Army Card: COBRA Zartan (basic side)
- Army Card: COBRA Firefly (ability side)
- Army Card: COBRA Firefly (basic side)
- Glyph Card: Remote Bomb (Tech Glyph)
Army Card: Beachhead (ability side)
Faction: G.I. JOE
Name: Beachhead
Keywords: Human, Unique Hero, Ranger, Fierce, Medium 5
Stats:
- Life: 4 (red wound-splat icon printed with the number 4)
- Move: 5
- Range: 6
- Attack: 1
- Defense: 1
- Points: 30
RIGOROUS TRAINING
Beachhead adds 1 automatic skull to his attack rolls and 1 automatic shield to his defense rolls.
SWIM
Beachhead does not have to stop his movement when entering a water space.
Army Card: Beachhead (basic side)
Faction: G.I. JOE
Name: Beachhead
Set information (as printed): Earth, 2 of 11, G.I. JOE is There
Stats:
- Move: 5
- Range: 6
- Attack: 3
- Defense: 3
The basic side shows no Life, Points, keywords or abilities. None are transcribed for this side, and none are inferred from the ability side above.
Army Card: Gung-Ho (ability side)
Faction: G.I. JOE
Name: Gung-Ho
Keywords: Human, Unique Hero, Champion, Fearless, Medium 5
Stats:
- Life: 5 (red wound-splat icon printed with the number 5)
- Move: 6
- Range: 5
- Attack: 2
- Defense: 3
- Points: 80
EXPEDITION LEADER
Gung-Ho and friendly figures within 2 clear sight spaces may choose to ignore any effects from terrain tiles they move onto or occupy other than molten lava.
COMBAT CHALLENGE
Figures engaged with Gung-Ho cannot make an attack unless that attack affects an engaged figure with the Combat Challenge special power.
NO FEAR, ALL FIGHT
Gung-Ho increases his Attack and Defense Values by 1 for each figure he is engaged with.
Army Card: Gung-Ho (basic side)
Faction: G.I. JOE
Name: Gung-Ho
Set information (as printed): Earth, 3 of 11, G.I. JOE is There
Stats:
- Move: 5
- Range: 5
- Attack: 4
- Defense: 5
The basic side shows no Life, Points, keywords or abilities. None are transcribed for this side, and none are inferred from the ability side above.
Army Card: Flint (ability side)
Faction: G.I. JOE
Name: Flint
Keywords: Human, Unique Hero, Soldier, Arrogant, Medium 5
Stats:
- Life: 5 (red wound-splat icon printed with the number 5)
- Move: 5
- Range: 6
- Attack: 3
- Defense: 3
- Points: 75
GLIDE IN 11
Flint does not start the game on the battlefield. If Flint has not been placed on the battlefield, before revealing a numbered Order Marker, you may roll the 20-sided die. If you roll an 11 or higher, place Flint on an empty space. You cannot place Flint adjacent to other figures or on Glyphs. Then you may move any or all of your unrevealed Order Markers to this Army Card.
TACTICAL ACUMEN
When Flint or a G.I. JOE or Soldier figure you control within 3 clear sight spaces of Flint defends, it increases its Defense Value by 1 if Flint has height advantage on the attacking figure.
Army Card: Flint (basic side)
Faction: G.I. JOE
Name: Flint
Set information (as printed): Earth, 1 of 11, G.I. JOE is There
Stats:
- Move: 5
- Range: 6
- Attack: 3
- Defense: 3
The basic side shows no Life, Points, keywords or abilities. None are transcribed for this side, and none are inferred from the ability side above.
Army Card: COBRA Major Bludd (ability side)
Faction: COBRA
Name: Major Bludd
Keywords: Human, Unique Hero, Profiteer, Vain, Medium 5
Stats:
- Life: 5 (red wound-splat icon printed with the number 5)
- Move: 5
- Range: 5
- Attack: 3
- Defense: 3
- Points: 70
BLUDD'S BLASTER SPECIAL ATTACK
Range 5. Attack 0 + Special. Explosion 1. Add 2 automatic skulls to the attack roll. Major Bludd is not affected by his own Bludd's Blaster Special Attack. Bludd can use this attack only once per round.
Army Card: COBRA Major Bludd (basic side)
Faction: COBRA
Name: Major Bludd
Set information (as printed): Earth, 4 of 11, G.I. JOE is There
Stats:
- Move: 5
- Range: 5
- Attack: 5
- Defense: 3
The basic side shows no Life, Points, keywords or abilities. None are transcribed for this side, and none are inferred from the ability side above.
Army Card: COBRA Zartan (ability side)
Faction: COBRA
Name: Zartan
Keywords: Human, Unique Hero, Agent, Tricky, Medium 5
Stats:
- Life: 3 (red wound-splat icon printed with the number 3)
- Move: 6
- Range: 5
- Attack: 4
- Defense: 2
- Points: 60
DESTRUCTIVE FORCE
Adjacent figures reduce their Defense Value by 1 when defending against Zartan.
PRIME OPPORTUNITY
After Zartan destroys an adjacent figure, Zartan may make an additional normal attack. Zartan may continue attacking until he does not destroy an adjacent figure.
CHAMELEON
When an enemy figure attacks with a normal attack, if it can target a figure you control without the Chameleon Special Power, it cannot target a figure you control with the Chameleon Special Power.
Army Card: COBRA Zartan (basic side)
Faction: COBRA
Name: Zartan
Set information (as printed): Earth, 5 of 11, G.I. JOE is There
Stats:
- Move: 5
- Range: 5
- Attack: 3
- Defense: 6
The basic side shows no Life, Points, keywords or abilities. None are transcribed for this side, and none are inferred from the ability side above.
Army Card: COBRA Firefly (ability side)
Faction: COBRA
Name: Firefly
Keywords: Human, Unique Hero, Ninja, Destructive, Medium 5
Stats:
- Life: 4 (red wound-splat icon printed with the number 4)
- Move: 6
- Range: 5
- Attack: 3
- Defense: 4
- Points: 80
DRONE-DEPLOYED BOMBS
Start the game with 4 Remote Bomb Treasure Glyphs on this Army Card. At the start of each round, after placing Order Markers, you may place a Remote Bomb Treasure Glyph from this Army Card power-side up onto a space within 6 spaces of Firefly.
DETONATE SPECIAL ATTACK
Range Special. Attack 4. Choose 1 Remote Bomb Treasure Glyph on the battlefield. All figures within 1 space of the chosen Glyph are affected, regardless of engagement and line of sight. Roll once for all affected figures. Each figure rolls defense dice separately. Figures do not have height advantage against this attack. After this attack is resolved, remove the chosen Remote Bomb Treasure Glyph from the game.
DEFUSE 10
Firefly may add 10 to his 20-sided die rolls for Traps and to pick up Treasure Glyphs.
PHANTOM WALK
Firefly can move through all figures and never takes leaving engagement attacks.
Army Card: COBRA Firefly (basic side)
Faction: COBRA
Name: Firefly
Set information (as printed): Earth, 6 of 11, G.I. JOE is There
Stats:
- Move: 5
- Range: 5
- Attack: 5
- Defense: 4
The basic side shows no Life, Points, keywords or abilities. None are transcribed for this side, and none are inferred from the ability side above.
Glyph Card: Remote Bomb (Tech Glyph)
Set line (as printed): G.I. JOE Mission Specialists
TEMPORARY TREASURE GLYPH
When a figure attempts to pick up this Treasure Glyph, if it is power-side up roll the 20-sided die:
- If you roll a 1–5, each figure within 1 space of this Glyph takes 2 wounds. Then remove this Glyph from the game.
- If you roll a 6–15, you fail to pick up this Glyph.
- If you roll a 16 or higher, you pick it up.