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Formula D FAQ

169 questions players ask · Updated Nov 12, 2026 · Full rulebook

BasicsDriving CodeBraking and Changing DownCollisionMotor Damage and WearStarting and FinishingRoad Races and Other ModesOvershooting (Advanced)SlipstreamingPit Stops (Advanced)Weather ConditionsFormula D: Circuits 1 – Sebring & ChicagoFormula D: Circuits 3 – Singapore & The DocksFormula D: Circuits 6 – Austin & Nevada Ride

Basics

  • Can one player control all the cars in a solo Formula D game?
  • Are there rule differences between the 2008 Formula D edition and later printings?
  • Can you play Formula De circuits with Formula D components and rules?
  • Which car plays first when two cars are level on the track?
  • Does a car that has moved past a corner play before a car still inside that corner?
  • If your car overtakes the car in front, does it get to play again straight away?
  • What happens on a great start, and does the car still roll for first gear?
  • Can you change lanes during a normal start?
  • Is a car eliminated when a wear point track reaches zero?
  • When do you change gear, before or after rolling the die?
  • Must you change gear every turn, or can you keep the same gear?
  • Can you shift up more than one gear in a turn?
  • Do the base game cars have weapon attachments?
  • Are the gear dice fair, with equal odds on each face?

Driving Code

  • How many lane changes can a car make on a straight in one move?
  • Can a car zig-zag on a straight, changing lanes and then returning to the same lane?
  • Can you zig-zag on a straight to overtake a car, and must you end in front of it or in your starting lane?
  • Can you zig-zag on a straight to avoid road debris or dangerous spaces?
  • On a straight, must the move use the fewest spaces between its start and end?
  • On a straight that spans two turns, can you change lanes back in a later turn?
  • Does the shortest-path rule apply inside corners?
  • How do you enter a corner's outside lane when the outside space has no arrow?
  • How many times can you change lanes inside a corner in one move?
  • Can you break the corner arrows or overtake another car inside a corner?
  • Must you enter a corner through one of its arrows?
  • What do the numbers in a corner's boxes mean?
  • Does a move that ends in the next corner count as its stop there?
  • What happens if a car makes too few stops in a corner?
  • Can you change lanes when leaving a corner where you made all the required stops?
  • Can you change lanes while overshooting a corner, including when the overshoot carries you into the next corner?
  • Can you spend an engine point to move one extra space?
  • Must a car stop on a straight between two corners?

Braking and Changing Down

  • Is braking optional, and how many brake points does each space cost?
  • How many brake and tire points does a blocked car pay?
  • Must you brake when another car blocks your path, or can you choose to crash?
  • What if a car is completely blocked and cannot move at all?
  • What happens when a car runs out of brake points?
  • Can you mix brake points and tire points to cover an overshoot?
  • What's the difference between braking and changing down?
  • What does skipping gears when changing down cost in wear points?
  • How many gears can you skip when changing down, and can you skip when changing up?
  • Once a car's gearbox WP is gone, can it still skip gears going down or gear up?
  • Does braking with brake points change your gear?
  • After braking hard to avoid a collision, do you have to downshift?

Collision

  • When one car ends beside another, do both cars roll for collision?
  • Do you roll for collision when you stop directly in front of or behind another car?
  • Which collision roll causes damage: the basic rules, the advanced rules, or in rain?
  • How many collision rolls does a car make when it ends next to several cars?
  • What counts as next to another car for a collision check?
  • Does the car that rams you take automatic damage if your collision roll costs your last body point?
  • If I stop behind another car, do I take damage for hitting it?
  • Are collision checks made after each car's move, or once at the end of the round?

Motor Damage and Wear

  • When one car rolls a 20 in 5th gear or a 30 in 6th, do all cars in those gears roll for engine damage?
  • Does a car that spins out still roll for engine damage on the turn it spins?
  • In the advanced rules, which wear points eliminate a car when they reach zero?
  • When does a damage marker go on the track?
  • What are the damage markers with a sun or rain side for?
  • What happens when a car passes over or lands on a damage marker?
  • Can you zigzag around a damage marker or debris on a straight?
  • Can a second damage marker be placed on a space that already has one?
  • Are damage markers ever removed during a race?
  • Is there an inertia rule after an engine blow in Formula D?

Starting and Finishing

  • If a car overshoots the last corner before the finish line, can it still win when it crosses the line?
  • Does anything that happens to a car after it crosses the finish line change the result?
  • Does a car finish when only part of it, such as its front or nose, crosses the finish line?
  • Who wins if two cars cross the finish line in the same turn?
  • Does landing on a space that straddles the finish line count as crossing it?
  • If your last damage point is spent exactly on the finish line, do you still finish the race?
  • Is there a speed limit in the pit lane?
  • Can you drive through the pit lane without pitting?
  • Do you need the exact number to enter your own pit box, or is the minimum enough?
  • When a car pits, does it move physically into its own pit box?
  • Does moving into or out of a pit box count as one space of movement?
  • Can a car pass another car in the pit lane?
  • Do the gearing down, braking and collision costs apply inside the pit lane?
  • After a pit stop, what gear does the car leave the pit in?
  • Can a car enter the pit lane on the last lap of a race?
  • When starting positions are tied and rerolled, does the reroll reorder the whole starting grid?
  • After stalling off the start line, when can the car shift up to second gear?
  • After a regular or great start, when can a car roll second gear?

Road Races and Other ModesExpansion

  • In a team race, must cars of the same colour be on the same team?
  • Must players race in teams when there are six or more players?
  • Does the tunnel or the shaded section on the Monaco board have any game effect?
  • How does a tunnel on the city race circuit work?
  • What are the ten scorecards listed in the Formula D box?
  • How does nitro work in a road race, and how often can you use it?
  • Does using nitro cost a wear point?
  • Where does the nitro damage marker go, and when is it removed?
  • When can a road racer use nitro again after crossing the finish line during a move?
  • When is a car considered to have crossed the police station line?
  • Are the street racing rules and street racing drivers optional?
  • Does Frogger's reroll apply to every black die roll, or only weather rolls?
  • Is there a drifting rule in Formula D?
  • How is the qualifying score calculated to decide pole position?
  • Are wear points counted in a qualifying lap, including downshifts and overshoots?
  • Where is the police station line on the road race track?
  • Does the Austin track have special rules?
  • Is there a zero space on the car dashboard, and how do you show zero points?
  • Do the shortest and longest path numbers printed on a corner count lane changes?

Overshooting (Advanced)

  • How many tire wear points does overshooting a corner cost?
  • How are the overshot spaces counted when a move goes past a corner?
  • Can you make one fewer stop than a corner requires?
  • What happens if one move overshoots two one-stop corners, or two required stops, in one turn?
  • If a car has made a corner's stop and then overshoots the next one-stop corner, what does it lose?
  • What happens when overshooting a corner uses up your last tire WP, or more than you have left?
  • Does a car that goes negative on tire WP still roll a collision check?
  • After a spin-out, what gear does the car start in, and does turning it around cost anything?
  • Can you change lanes right after leaving a corner?
  • Can you change lanes after overshooting a corner in the same move, for example to reach a pit entrance?
  • Can you change lanes when leaving a corner onto a straight by using the arrows of the corner's last space?
  • If you finish a corner's stops and your next move stops in the following corner, does that stop count?
  • If a move overshoots one corner and ends in the next, does that count as a stop in the next corner?
  • Does landing in a corner again after its required stops are done count as a stop?
  • Can a car carry an unfinished stop requirement from one turn into the next?
  • What counts as an overshoot, and does a move that makes every required stop count?
  • If a car overshoots a corner and is also blocked, how many tire points does it lose?

Slipstreaming

  • How does slipstreaming work, and is it optional?
  • What conditions must be met before you can slipstream behind another car?
  • Must a slipstream always move the full three spaces?
  • Can you chain one slipstream straight after another?
  • Can you slipstream while your car is inside a corner?
  • Does a slipstream that carries you into a corner cost a brake point?
  • If a slipstream carries a car out of a corner, does that count as stopping in the corner?
  • Do you roll for collision when you slipstream?
  • Can you slipstream after overshooting a corner?
  • Can a slipstream take a car back to its original lane?
  • Can the soft-tire +1 be used before or after a slipstream?
  • Is a slipstream counted as a separate move for the lane-change limit?

Pit Stops (Advanced)

  • Can a car enter a pit through either of its two spaces, or only the closest one?
  • When you leave a pit, must you exit from the same space you entered?
  • Can two cars from one team use the same pit on the same turn?
  • Which gear can a car leave the pit in?
  • After leaving the pit, can you shift up to 5th gear on your next turn?
  • Is there a pit lane speed limit that stops you shifting up?
  • How does the black die decide whether a pit stop is quick or slow?
  • When do you get your tire points back at a pit stop?
  • Does a pit stop regain all lost wear points, or only tire wear points?
  • Are the two pit points per race or per pit stop?
  • Must a car move into its own pit box to take a pit stop, and does it need the exact roll to get there?
  • Do the gearing down, collision, braking and engine damage rules apply in the pit lane?
  • What happens if your car is held up in the pit lane by a car ahead?
  • Can I decide to pit after seeing my roll, and can pitting get me further?
  • Can you drive past a pit entrance without entering the pits?
  • Does a quick pit stop that ends in a corner count as a stop for that corner?
  • In a three-lap race, when can a car pit?
  • When a car leaves the pit lane, are the arrows before a corner still mandatory?
  • Who moves first when cars are sitting in pit boxes?
  • In what order do cars on the track, in the pit lane and in pit boxes move?
  • After a quick pit stop, can the car leave on the same turn, and how far can it go?

Weather Conditions

  • Is the soft-tire +1 optional, and on which moves can you use it?
  • Do soft tires take double damage when overshooting a corner in dry weather?
  • What changes for soft tires in the rain: the overshoot penalty or the bonus?
  • In the rain, does the extra space apply to a move that starts on the last space of a corner?
  • In the rain, does the extra slide apply when a move should end in a corner but overshoots it?
  • Can you change tire type during a pit stop?
  • How does the weather change during a race, and when does it become fixed?
  • What counts as the first lap for the soft-tire bonus and overshoot rules?
  • In the rain, after a corner do you follow the arrows or keep your lane when skidding?
  • How does sliding out of a corner in the rain work?

Formula D: Circuits 1 – Sebring & ChicagoExpansion

  • Can you use brakes to avoid falling into the Chicago track's jump?
  • Where does a car restart after falling into the Chicago track's jump?
  • What collision check applies when a car passes through a Chicago intersection?

Formula D: Circuits 3 – Singapore & The DocksExpansion

  • What are the special rules for playing The Docks circuit?
  • In what order are The Docks loops driven?
  • On The Docks, does one lap consist of all three loops?
  • Can you zig-zag around the containers on The Docks?
  • Does the Illumination feature on the Singapore track add special rules?
  • How do you move across the broken track gaps on The Docks?

Formula D: Circuits 6 – Austin & Nevada RideExpansion

  • Does the Austin side of the Circuits 6 board have special rules, or only Nevada?