Formula D
In the advanced rules, which wear points eliminate a car when they reach zero?
Each elimination and restriction is stated in its own section of the advanced rules.
- Formula D rulebook · Rulebook · Motor Damage (Advanced)
- Formula D rulebook · Rulebook · Collision (Advanced)
- Formula D rulebook · Rulebook · Damage and Road Handling
- Formula D rulebook · Rulebook · Overshooting (Advanced)
- Formula D rulebook · Rulebook · Braking (Advanced)
- Formula D rulebook · Rulebook · Gearing Down (Advanced)
Engine, car body and road handling: losing the last point eliminates the car. Tires: losing the last point on an overshoot spins the car out instead, and losing more tire WP than you have eliminates it. Brakes: a car at zero brake WP cannot pay for a blockage, so being blocked with any space left to cover eliminates it. Gearbox: at zero gearbox WP you can only change down one gear at a time. In the basic game, the single pool of 18 WP eliminates a car when it has none left.