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Flick 'em Up!: Dead of Winter – Sparky: Mini Extension thumbnail

Flick 'em Up!: Dead of Winter – Sparky: Mini Extension

Expansion for Flick 'em Up!: Dead of Winter

Flick 'em Up!: Dead of Winter – Sparky: Mini Extension Rulebook

Table of Contents

Table of Contents

  • Components
  • Sparky Rules
    • Setup
    • Master
    • Treat Sparky as a Survivor Except
  • Crossroads Cards
    • Golden Hero
    • Barking

Components

  • 1 Sparky figure
  • 1 Sparky board
  • 2 Crossroads cards: "Golden Hero" and "Barking"
  • 5 pet toy tokens

Sparky Rules

Setup

During setup, add the Sparky token to the pool of tokens used in any scenario. Randomly place the pet toy tokens face up in the city.

Master

The survivor who finds Sparky becomes his master. Once Sparky is found, he may play his 2 actions immediately after his master. If his master dies, the closest standing survivor will be his new master.

Treat Sparky as a Survivor Except

  • Movement: Instead of the movement disc, flick Sparky's figure in the standing position. Apply the same rules as the baseball bat. If Sparky hits a pet toy token, remove it from the game and Sparky gains an extra action this turn.
  • Buildings: Sparky doesn't fight inside buildings.
  • Items: Sparky can give items to a survivor NEXT to him.
  • Sparky doesn't get wounded by zombies.
  • If Sparky goes beyond the limits of the city, he is out of the game.

Crossroads Cards

Golden Hero

If Sparky is in the game and not currently active, he immediately plays up to 3 actions.

Barking

If Sparky's is in the city (not in a building), he starts to bark for no reason! Execute the zombie reaction for a LOUD noise in the direction of Sparky.

Note: the printed text of the "Barking" card reads "If Sparky's is in the city"; it is transcribed as printed. It appears to be a typo for "If Sparky is in the city".