El Grande: Grandissimo
El Grande: Grandissimo Rulebook
Table of Contents
Table of Contents
Additional Components and Setup
Components:
- 3 Person cards (Queen, Jester, and General Inquisitor)
- 20 new Action cards (19 "stack 6" cards, 1 "stack 7" card)
- 8 tokens/tiles (2 ships, 1 prison, 1 Portugal, 1 King incognito, 1 boycott, 2 alliance markers)
Two black Caballeros from "Grand Inquisitor and Colonies" are required as soldiers.
Setup is identical to the base game with the following exceptions:
- Place the Portugal tile on the game board as pictured. Place the remaining tokens and tiles near the game board.
- Choose which 11 "stack 6" cards you wish to use, shuffle them, and place them as a facedown stack next to "stack 5" from the base game. Note: For your first game, we recommend omitting cards that mention the "prison," the "ships," as well as the "Spanish Inquisition" and "General Inquisitor" cards.
- Place the single "stack 7" card next to "stack 6."
- Place the 3 Person cards (Queen, Jester, and General Inquisitor) next to the Action cards.
- After the King's region has been decided, draw another Region card. Place 2 black Caballeros (soldiers) in the drawn region.
Game Sequence
The game sequence is identical to the base game.
There are now 2 additional Action cards to choose from in each round. After you have used an Action card, place it facedown under the corresponding stack as you would in the base game. The card you chose will not be available to the remaining players.
The "Ship" and "Prison" Symbols
Several cards depict a ship or prison symbol. When you choose one of these cards, you may perform the depicted action in addition to your other actions.
Ship: Take one of the two ship tiles into your Court. If both Ships are in the Courts of other players, take one from a player's Court. Any Caballeros on a Ship stay on that Ship. As long as a Ship tile exists in your Court, when placing Caballeros, you may place one or more on the Ship tile. The position of the King is irrelevant.
If there are one or more of your Caballeros on a ship tile at the beginning of your turn, you may move those Caballeros to coastal regions. If you move any Caballeros off of your Ship tile, you must move all Caballeros off of that Ship tile.
(Coastal regions are all the regions directly touching the water: Cataluña, Valencia, Granada, Sevilla, Galicia, País Vasco, and Portugal. All Spanish coastal regions are marked with an anchor symbol.)
Note: We recommend using only 1 ship token in a 2-player game.
Prison: Take 1 Caballero (yours or an opponent's) from a region on the game board and place it on the prison tile.
Whenever a player chooses the King's action, he decides whether or not to pardon the Caballeros in prison. If he decides to pardon, all Caballeros on the prison tile are moved to a region of the player's choice. If he declines to pardon, all Caballeros on the prison tile remain there.
New Region: Portugal
Portugal brings a new region to the game. When the King is in Galicia, Castilla la Vieja, Castilla la Nueva, or Sevilla, you may place Caballeros in Portugal. The King may be moved to Portugal. Portugal is a coastal region.
Portugal is scored during each general scoring and during certain special scorings (e.g., all 5-point regions). According to Portugal's default scoreboard, points are only awarded to a player who alone has the most Caballeros there. It is also possible to receive the King's bonus or home region bonus.
Action Cards - Stack 6
All stack 6 cards: If there is a ship or prison symbol depicted on the card a player chooses, he may execute the corresponding ship or prison action in addition to the special action.
The stack 6 cards are as follows:
Boycott
On the card: You may choose a Region card and place it facedown in front of you. During the next general scoring, the chosen region will not be scored.
You may choose any Region card not currently claimed by another special action card. Region cards used for game set up may be chosen.
Confederation
On the card: You may place/move both mobile scoreboards.
As long as a mobile scoreboard exists in a region, points for scoring that region are awarded according to the mobile scoreboard (instead of the points that would normally be awarded there). You may choose to place a mobile scoreboard at the Castillo (it replaces both of the Castillo's scoreboards). No region may have more than one mobile scoreboard. A mobile scoreboard may not be placed in or moved from the King's region.
Double Turn
On the card: You may immediately take another Action card and place it in front of you. You may use this Action card immediately, or during any future turn.
First, you perform the actions depicted on this card (place 2 Caballeros and the prison action), then you choose another Action card. The card you choose may be used immediately or saved for use during a later round. When you use the chosen Action card, you execute it in its entirety (place Caballeros and special action).
Free Choice
On the card: Before the next general scoring, you may move 2 of your Caballeros. Keep this card in front of you until its effect is complete.
After the Castillo has been scored and players have moved their Caballeros by secret disc, but before the regions are scored, you may move 2 of your Caballeros.
King Incognito
On the card: Choose a Region card and place it facedown in front of you. Place the incognito marker on top of it. You may discard this Region card to move the King to region on the chosen Region card.
You may choose any Region card not currently claimed by another special action card. Region cards used for game set up may be chosen.
You may even discard the Region card to move the King during an opponent's turn. The new region is now the King's region, and as such is immediately taboo.
Eviction Notice
On the card: Reveal the contents of the Castillo: all foreign Caballeros are returned to their Courts; all of your Caballeros are returned to the Castillo.
If the King or any Grandes are found in the Castillo, they too are returned to the Castillo.
Special Scoring
On the card: All regions adjacent to the sea are scored immediately (regions with anchor symbols).
All coastal regions are scored. The Spanish coastal regions are marked with an anchor symbol. Portugal is also a coastal region.
Espionage
On the card: During the next general scoring, you may choose to have your opponents choose where to move their Caballeros from the Castillo without you. Then, you must choose a region to move your Caballeros from the Castillo. Keep this card in front of you until its effect is complete.
This card has no effect when secret discs are used during a special scoring. Discard this card after the next general scoring.
Court Scoring
On the card: The contents of all players' Courts are scored as though they all occupied a single region.
All players count the Caballeros in their Courts. The player with the most Caballeros scores 7 points. Second place scores 5 points. Third places scores 1 point. Tied players score points according to the next lowest position.
No Further Actions
On the card: All players after you in turn order may not execute any special actions.
Those players following you in turn order may place Caballeros, however they may not execute any special actions.
Revolution
On the card: Place the King in the Castillo. Designate a Grande on the board to act as the King temporarily. Players may continue to place Caballeros in the Castillo. Place the King in Portugal after the next general scoring.
You may place the King in the Castillo. If you do, you must appoint a Grande to perform the duties of the King (i.e., the Region containing that Grande is taboo!, the Grande may be moved by the King's Card, and gives the King's bonus during scoring, as well as the home region bonus, if applicable.). The King itself loses its function as long as he is in the Castillo. The Castillo is not considered to be the King's region. Use the "Royal Guard" token from the King & Intrigue expansion to mark which Grande has been chosen for this duty. When the King is returned to the board, his normal function returns (and the added function of the appointed Grande is lost).
Quick Troops
On the card: The Caballeros you place with this card may be taken directly from the Province.
Take 3 Caballeros directly from the Province and place them according to the normal rules. This effect applies only to the 3 Caballeros that this card allows you to place.
Special Scoring
On the card: All inland regions are scored immediately (Aragón, Castilla la Vieja, and Castilla la Nueva).
The 3 Inland regions of Spain (Aragón, Castilla la Vieja, and Castilla la Nueva) are scored.
Spanish Inquisition
On the card: You may place the General Inquisitor card in front of you. You must discard this before the next general scoring.
Take the General Inquisitor card and keep it front of you until the next general scoring. Until then, you may use his ability in each round (up to 3 times). You may use the General Inquisitor's ability in addition to the special action you execute each round.
General Inquisitor
On the card: You may move 2 black mercenaries to adjacent regions in each round. Each mercenary may take a Caballero of your choice along when it moves. You must discard this card before the next general scoring.
Coup
On the card: You may place a foreign Grande in the Castillo. A Grande still gives its bonus in the Castillo.
You may not take a Grande from the King's region. During the next general scoring, any player whose Grande is found in the Castillo is relocated (along with his Caballeros) to the region chosen on that player's secret disc. In this way, it is possible for a player to score their home region bonus twice during a general scoring (once for the Castillo and once for the region to which the Grande is relocated).
To the Castillo!
On the card: You may place up to 2 Caballeros of each player in the Castillo. Foreign Caballeros must be taken from regions. Your Caballeros may also be taken from your Court.
You may choose to completely waive this action. However, if you put Caballeros belonging to your opponents in the Castillo, you must place 2 of your own Caballeros in the Castillo as well. You may not take Caballeros from the King's region.
Alliance
On the card: You may place the 2 Alliance markers in the regions of your choice. In the next general scoring, these 2 regions will be scored together: the Caballeros and points from both regions will be combined.
You may not place either of the markers in the King's region. During general scoring, all players count and combine the number of Caballeros they have in the two marked regions. The rewards for each region are combined (e.g., the player with the most Caballeros scores first place points according to the scoreboards of both regions, etc.). If one of the regions is the King's region, or a player's home region, bonus points are awarded accordingly. After general scoring is completed, remove the alliance markers.
The Last Word
On the card: You may take your turn last this round. Keep this card in front of you until its effect is complete.
In this round, you will take your turn after all other players, regardless of the Power card that you played.
Extra Strength
On the card: Place 6 Caballeros.
In addition to the prison action, you may place up to 6 Caballeros from your Court.
Action Cards - Stack 7
Stack 7 consists of only the King's Card.
On the card: You may place the Queen or Jester in front of you.
You may place up to 3 Caballeros from your Court into a region or regions neighboring the King's region or into the Castillo. Before or after doing so, you may take either the Queen or Jester card.
Queen and Jester
As long as you have the Queen and/or Jester card in front of you, you may use the corresponding special ability (or abilities, if you have both) once per round in addition to the special action you execute each round.
Queen
On the card: Once per round: you may take an additional Caballero from the Province OR place an additional Caballero.
You may only take the additional Caballero into your Court if you have the Queen at the beginning of your turn. You may, however, place an additional Caballero on the same turn you take the Queen, if you execute the special action of taking the Queen before placing Caballeros.
Jester
On the card: Each round you may take one of your Caballeros from the Province and place it in an opponent's Court. When that player wishes to place one of his own Caballeros, he must place your Caballero on the board first.
In addition to the Caballeros you receive from your Power card, you may place 1 of your Caballeros from the Province into an opponent's Court (not in your own). On your opponent's turn, he will decide where this Caballero is placed. It is possible for a player to have several foreign Caballeros in his Court.