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Draco Magi: Expansion 1

Expansion for Draco Magi

Draco Magi: Expansion 1 Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
    • Pile 1: Base Dragons
    • Pile 2: Special Dragons
    • Dragon Deck Building Methods
  • Card Ability Notes
    • Battlefields
    • Dragons

Components

The Draco Magi Expansion includes:

  • 32 Dragon Cards (16 unique dragons for both the green and gold factions)
  • 9 Double-Sided Battlefield Cards
  • This Rules Sheet

Setup

Shuffle the new Battlefield cards into the Battlefield deck from your base game.

Take a red dragon card from the green faction, and a red dragon card from the gold faction, and shuffle them face up. One player selects one of the red dragons, and turns the card over to reveal its back. This player will be the faction revealed by the card back color - green or gold.

Each player should separate the dragons in their base game for their faction (green or gold) into two piles.

Pile 1: Base Dragons

Base dragons are Red, Green, Black, Purple, Silver, Bronze, Brass and Gold - All of these dragons must be included in the dragon deck you build. Note: Base dragons are easy to identify as there are 3 copies of each base dragon for each faction in the base game (green and gold).

Pile 2: Special Dragons

The remaining dragons from your base game, and all the dragons in this expansion are Special dragons. Put these together in a pile for your faction.

These include: The Polar, Battle, Rainbow, Clockwork, Undead, Lava, Bloodhorn, Blue, Celestial, Sun, Moon, Star, Ice, Forest, Blood, Earth, Shadow, Deep Sea, White, Citrine, Ruby, Turtle, Hydra, and Platinum dragons.

Note: There is only 1 copy per faction of each Special dragon.

From these 24 Special dragons, each player must pick ten (10) to combine with their base dragons. This creates each player's dragon deck. Players must decide on one of the following five methods to build their dragon decks.

Dragon Deck Building Methods

  1. Random Draft: Each player should shuffle all 24 of their Special dragons, and randomly draw 10 of them. These 10 are then shuffled with their base dragons to form each player's dragon deck. Players may not look at the dragons when drawn. The remaining Special dragons should be returned to the box without being looked at.

  2. Open Draft: The Gold faction player chooses one of their special dragons, shows the dragon to their opponent, and then adds it to their base dragon pile. The Green faction player then does the same. Dragon selection should alternate like this until both players have added 10 special dragons to their base dragon pile. The selected Special dragons and the base dragons should then be shuffled to form each player's dragon deck, and any remaining Special dragons should be returned back to the box as they will not be used. There are no limits on which Special dragons may be selected by the players.

  3. Closed Draft: Each player selects any 10 special dragons they wish to include in their dragon deck, but do not have to reveal them to their opponent. The selected Special dragons, and the base dragons should then be shuffled to form each player's dragon deck. Any remaining Special dragons should be kept secret, and returned back to the box as they will not be used.

  4. Asymmetrical Draft*: The Green faction player selects any one (1) Special dragon and places it face up on the table in front of them. The Gold faction player must then discard their matching Special dragon to the box, as they may not include this dragon in their deck build. Then the Gold faction player selects any one (1) of their remaining Special dragons, and places it face up on the table in front of them. The Green faction player must then discard their matching Special dragon to the box. Dragon selection alternates this way until each player has ten (10) Special dragons in front of them. These 10 dragons should be shuffled with the matching faction's base dragons to form the players' dragon decks. Note: Once complete, each side should have 10 completely different Special dragons.

    * Recommended!

Once the new Battlefield cards are added, and players have constructed their dragon decks, Draco Magi is played as normal. Please refer to the base game rulebook if needed.

Card Ability Notes

Battlefields

  • The Canyon: The shield value of 3 or higher is post any modification. You may gain this bonus a second time using the Red Dragon's ability if the second dragon being attacked also has a shield value of 3 or higher post-modification.
  • The Jungle: The dragon you discard should be discarded face up. If you have no new dragon to draw, reshuffle your dragon deck to create a new dragon deck before you discard your dragon.
  • The Lake: This battlefield adds no penalties nor bonuses.
  • The Ruins: You may look at the cards before you reorder them, but should not reveal them to your opponent. Any ranged attack happens before you use the Ruins ability.
  • The Salt Flats: You may look at the cards before you reorder them, but should not reveal them to your opponent. Any ranged attack happens before you use the Salt Flats ability.

Dragons

  • Blood: If you choose to discard a Blood dragon, you may do so as a free action before you place a dragon during the Command Dragons phase. When you do, you may immediately draw two new dragons, but must discard one of the two you draw. If you place a Blood dragon instead of discarding it, it does not count toward the 3 dragon per battlefield limit, but its melee value will count during the Dragon Melee phase. You may not discard a Blood dragon once you have placed it.
  • Celestial: If you have a Celestial dragon on a battlefield when you calculate and draw cards for the Dragon Melee phase, you may use its ability.
  • Citrine: If the gem color on the battlefield where a Citrine dragon resides is changed from yellow to any other color, or if the Citrine dragon is moved to a battlefield where the gem color is not yellow, the Citrine dragon loses its ability. Conversely, if the gem color is changed to yellow where a Citrine dragon resides, or if a Citrine dragon is moved to a battlefield with a yellow gem, its ability bonuses apply immediately.
  • Deep Sea: When you place a Deep Sea dragon, you may choose to move an opposing dragon underneath a dragon on this battlefield to the top, and then make a ranged attack against it. Or you may choose not to move a dragon, and just make a ranged attack as normal.
  • Earth: When you move an opposing dragon using the Earth dragon, the opposing dragon must be put in the topmost position at the new battlefield and may not use a ranged attack. This movement is not considered a "placement".
  • Forest: If the gem color on the battlefield where a Forest dragon resides is changed from green to any other color, or if the Forest dragon is moved to a battlefield where the gem color is not green, the Forest dragon loses its ability. Conversely, if the gem color is changed to green where a Forest dragon resides, or if a Forest dragon is moved to a battlefield with a green gem, its ability bonuses apply immediately.
  • Hydra: If the Hydra is removed from the battlefield by being defeated or because the battlefield has been revolved with a winner and loser, its ability no longer applies. However, if the battlefield on which the Hydra resides is tied or frozen, its ability remains!

Complete: Both sides should shuffle all of the dragons for their factions together to form their dragon decks, this includes all base dragons and all Special dragons from both the base game and this expansion.

  • Ice: If the gem color on the battlefield where an Ice dragon resides is changed from blue to any other color, or if the Ice dragon is moved to a battlefield where the gem color is not blue, the Ice dragon loses its ability. Conversely, if the gem color is changed to blue where an Ice dragon resides, or if an Ice dragon is moved to a battlefield with a blue gem, its ability bonuses apply immediately.
  • Moon: If you move a dragon with the Moon dragon it should be placed on top of the Moon dragon. If you move a dragon with a ranged attack, you may use its ranged attack, being sure to include any ranged attack modifiers that apply.
  • Platinum: The Platinum dragon counts as a Metallic dragon, and will trigger the Brass dragon's ability. The Platinum dragon may use its ability regardless of its position on the battlefield.
    • When using the Platinum dragon's ability against a dragon with a ranged attack, the ranged attacks are simultaneous. The attacking dragon attacks first, but even if successful, the Platinum dragon may still make its ranged attack against the attacking dragon. If successful, the attacking dragon is immediately discarded.
  • Ruby: If the gem color on the battlefield where a Ruby dragon resides is changed from red to any other color, or if the Ruby dragon is moved to a battlefield where the gem color is not red, the Ruby dragon loses its ability. Conversely, if the gem color is changed to red where a Ruby dragon resides, or if a Ruby dragon is moved to a battlefield with a red gem, its ability bonuses apply immediately.
  • Shadow: If you've lost 1 or more dragons in the current round, you may draw a new dragon card when you place a Shadow dragon. You may place a Shadow dragon on your side, or your opponent's side of any battlefield where there is room. Note: Remember to collect your Shadow dragon at the end of the round if you placed it on your opponent's side.
  • Star: When you place a Star dragon, you may choose to move an opposing dragon on a different battlefield to this battlefield and then make a ranged attack against it. However, it must be the topmost dragon that you move. Or you may choose not to move a dragon, and just make a ranged attack as normal.
  • Sun: The Sun dragon's ability only impacts your opponent's ranged attacks on the battlefield where the Sun dragon resides.
  • Turtle: When using the Turtle dragon's ability, you may execute any ranged attack or placement ability provided by the dragon before you place the Turtle dragon.