Dog Park: New Tricks
Dog Park: New Tricks Rulebook
Table of Contents
Table of Contents
Overview
New Tricks adds three major elements to the Dog Park board game: Multi-breed dogs, Trick training, and Super Locations. You are still trying to become the most accomplished walker by earning the most Reputation, but now you have more layers of strategy to explore and use to your advantage. This expansion also adds a fifth player, which can be played with or without New Tricks.
Walker Wisdom: Keep an eye out for Walker Wisdom boxes for useful strategy and gameplay tips!
Components
- 1 Trick Board (seven spaces, one for each breed category: Gundog, Hound, Working, Terrier, Utility, Pastoral, Toy)
- 5 Trainers (1 per player)
- 4 Super Location Tiles (A, C, F, G)
- 20 Trick Cards (12 Lead Tricks, 8 Kennel Tricks)
- 60 Dog Cards
- 16 Super Location Bonus Cards (8 Plentiful Park, 8 Rerouted Park)
- 5 Objective Cards (3 to replace Objective Cards 1, 4, and 9 in the base game)
- 3 Forecast Cards
- 1 Lead Board
- 1 Offer Dial
- 1 Walker
- 1 Reputation Marker
- 7 Ball Tokens
- 7 Stick Tokens
- 7 Treat Tokens
- 7 Toy Tokens
- 12 Walked Tokens
- 24 Trained Tokens
- 2 5th Player Location Tiles
- 1 5th Player Field Tile
- 1 5th Player Leaving Bonus Tile
New Tricks Setup
For the 5 player set up of Dog Park, go to page 7 (see the 5th Player section below).
Before You Start
- To create the Dog deck, shuffle the Multi-breed Dog cards and take 25 cards from the deck.
- Using this 25-card deck, create two approximately equally sized decks of cards from the Dog Park base game (including any other expansions). Shuffle these 2 decks together with the 25 Multi-breed cards from the previous step to create the Dog deck. Return all unused Multi-breed Dog cards and the Dog cards from the base game to their boxes.
- If the Dog deck runs out during the game you can top it up by shuffling 5 new Multi-breed Dog cards together with 10 Dog cards from the base game.
- Shuffle the new Standard and Experienced Objective cards (marked with NT in the bottom right) with the Objective cards from the base game.
- Shuffle the new Forecast cards (marked with NT in the bottom right) with the Forecast cards from the base game.
In 2-player games: Play as usual with the Auto Walker. The Auto Walker does not partner with a Trainer, nor do they participate in any training.
Setup
Follow the setup rules for the normal game with these alterations:
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Place the Trick board above the Park board.
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Fill the Trick board with Trick cards by:
- Shuffling the Lead Trick cards and drawing 4.
- Shuffling the Kennel Trick cards and drawing 3.
- Shuffle these 7 cards together and place them on the Trick board starting from the leftmost space.
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Place all tokens by the Park board.
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Do not use the base Location Bonus deck. Instead, select and shuffle a Super Location Bonus card deck based on the player count and place it by the Park board:
- Solo, 2-player, 3-player: Rerouted Park
- 4-player, 5-player: Plentiful Park
Return the unused deck to the box.
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Reveal the top Super Location Bonus card. Place all tokens and Super Location tokens as indicated.
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Give each player a Trainer in their colour.
You are now ready to play Dog Park: New Tricks!
Gameplay Overview
New Tricks adds three significant additions to Dog Park, which gives players several new decisions and strategies to consider to enhance their gameplay.
Tricks and Training
Congratulations! Your Dog walking business has been such a success, you're expanding into a new venture. By collaborating with a trainer, your pups will be able to learn new tricks to earn you even more Reputation with their owners!
The Trainer
Each player will deploy their Trainer to teach a Dog a Trick. Trainers are used as follows:
- During Selection, players must place their Trainer and a Trained token on 1 Dog on their Lead or in their Kennel. For the duration of this round, that Dog is being trained.
- Players cannot place their Trainer on a Dog that already has a Trained token.
- At the end of each round, the Trainer is removed but the Trained token remains — this Dog has learned a Trick!
- If a player chooses to Swap a Dog that holds the Trainer and/or a Trained token, the Trainer is placed by the player's Lead board ready for the next round and the Training token is returned to the supply. (Printed as "Training token"; the component is the Trained token.)
Tricks
Tricks upskill players' Dogs and combine with their existing abilities. Once a Dog has learned a Trick, they can perform it throughout the game in both the Kennel and on the Lead to gain extra bonuses.
Walker Wisdom: Like Dog abilities, Tricks can be combined to great effect, so look out for bountiful combo opportunities.
Multiple Dogs can perform different or the same Tricks on each player's turn, however, they must meet the Trick's criteria for each Dog. Tricks can be activated in any order.
See the Trick card index on pages 8 and 9 below.
Trick Card Overview
- Breed Category: Dogs can only learn the Trick that corresponds to their breed category as indicated by the Trick board.
- Trick Location: This stipulates where the Dog must be in order to perform their Trick — either in the Kennel (blue Tricks) or on the Lead (red Tricks).
- The Trick: Every Trick card will state the Trick's trigger point and any limitations.
- Trick Cost: These are divided into two tiers: with the Trainer and without the Trainer (when the Dog has learned the Trick). Which cost a player pays depends on whether the Trainer is with that Dog or not when the Trick is performed. A "/" between costs means the player can pay either resource listed.
Walker Wisdom: Pay close attention to the exact resource costs for each Trick — you may need to adjust your walking route to ensure you have everything you need.
Multi-breed Dogs
There's a whole pack of new Dogs to meet! These Multi-breed Dogs include mixed breeds, crossbreeds, rescues, and everything in between. You can spot these new Dogs by looking out for [Multi-breed icon].
The majority of Multi-breed Dogs represent two different breed categories, which has significant strategic implications.
Walker Wisdom: Multi-breed Dogs may be highly sought after due to their flexibility even though they can be expensive to walk.
Dogs with two breed categories count towards both categories. This effects Dog Park gameplay in the following ways:
- Breed Expert: Multi-breed Dogs count in ALL categories listed on their card.
- Forecast cards: Multi-breed Dogs are affected by all Forecast cards relevant to either of their listed breeds.
- Final Scoring abilities and Objectives: Multi-breed Dogs count towards relevant breed-related scoring criteria. It is possible for one Multi-breed Dog to score across both of its breed categories.
Multi-breed Dogs and Trick Cards
Multi-breed Dogs with more than one listed breed category learn the Trick associated with BOTH of their breeds. This means that once the Dog is trained, it can perform either or both Tricks. The Dog must still meet each Trick's criteria in order to receive its benefits.
This Dog represents both Gundog and Pastoral breed categories.
Super Locations
The Park is growing to meet the demands of the neighbourhood's booming Dog walking businesses. New Super Locations have been added to expand capacity and offer more to see and do on your travels.
Super Locations are different from Locations and Location Bonuses. They are modular spaces that cover the existing space, stay on the board for the duration of the round, and are then removed at Home Time before a new Super Location Bonus card is revealed.
Each Super Location allows players to perform a special action. A player can only perform the action on their turn. The actions are always optional. See the Super Location index on page 10 below.
All Super Locations can be visited by multiple Walkers at once without incurring a Reputation penalty.
Super Location Index
- Location A: The player discards an amount of walked tokens from their Dogs for the stated number of Reputation. Walked tokens can be discarded from Dogs on the Lead or in the Kennel. The divisions represent options and not occupancy. (The tile shows three options worth 1, 3 and 5 Reputation; the number of walked tokens for each option is pictured on the tile.)
- Location B: Lose 1 Reputation and gain 3 multicolour block.
- Location C: Discard 1 Trained token and gain 3 Reputation. The Trained token can be discarded from Dogs on the Lead or in the Kennel.
- Location D: Discard 1 Trained token and gain 3 multicolour block. The Trained token can be discarded from Dogs on the Lead or in the Kennel.
- Location E: Lose 1 multicolour block and gain 3 Reputation.
- Location F: Exchange 2 multicolour block for 1 Reputation, or 1 Reputation for 2 multicolour block. The exchange can be made up to 3 times.
- Location G: Perform Scout and Swap, and then immediately place a walked token on the newly acquired Dog.
- Location H: Perform Swap and gain 2 Reputation. Swap is always optional, so a player can just gain 2 Reputation.
5th Player
The park is getting popular! Make room for another walker in your midst: Dog Park can now accommodate up to 5 players.
The 5th player expansion can be played with or without New Tricks. In order to set up for either a base game or a New Tricks game, make the following additions to normal setup:
- Place the 5th Player Field tile by the Dog deck. Throughout the game, remember to fill the Field with 5 Dog cards.
- Place the 5th Player Location tiles on the first two spaces on the Park board.
- Each tile represents two separate spaces.
- If a player places their Walker on a tile, on their next turn they cannot remain on that same tile.
- Normal movement and occupancy rule apply.
- Place the 5th Player Leaving Bonus tile over the Park board's printed Leaving Bonus space.
If playing the base game, use the Plentiful Park Location Bonus cards. The game plays as normal, there are no changes to the rules.
Walker Wisdom: While the 5th player will never go first during a game, there are plenty of advantages to being in the middle of the pack such as information on your fellow Walker's Offer intentions and walking routes.
Solo Rules
Setup and gameplay remain the same as in the base game. Do not give the Auto Walker a Trainer.
The Solo Objectives also remain the same, but please note the updated scoring chart for New Tricks. With more opportunities to score points, the rating thresholds have increased.
Solo Ratings: Coming Soon! (The draft does not yet include the solo rating chart.)
Index
Multi-breed Dogs
- Fast Learner: Each time this Dog performs 1 or more Tricks, gain 1 Reputation. If this Dog performs multiple Tricks at the same time, the player only scores 1 Reputation.
- Greedy: The player may store 1 multicolour block gained per movement on this Dog. These resources are discarded during Home Time that round in exchange for 1 Reputation per 1 multicolour block.
- Lazybones: The player loses 1 Reputation to gain 2 multicolour block. If the player has 0 Reputation they cannot use this ability. The player can never gain more than 2 multicolour block in a single activation with a single Dog.
- New Tricks: Perform any Trick on the Trick board paying double its relevant cost. The player must meet all criteria to be able to perform the Trick. The Dog using this ability must be trained or with a Trainer.
- Pack Dog: If this Dog is in the player's Kennel during final scoring, they gain 2 Reputation for each Dog of the specified breed category within their Kennel. The Dog with this ability is included in the count.
- Resourceful: The player may use multicolour block to pay the Trick cost when performing a Trick with this Dog.
- Rookie: The player may pay 1 Reputation instead of the Trick cost when performing a Trick with this Dog.
- Team Player: After this Dog has been placed on the Lead, the player may discount the cost of the next Dog they place on the Lead by 1 multicolour block.
- Trickster: If this Dog is in the player's Kennel during final scoring, gain 4 Reputation if this Dog has 1 Trained token and is assigned 1 Ball, 1 Stick, 1 Treat, and 1 Toy.
Forecast Cards
- NT - 12: During Home Time, players gain 1 Reputation or 1 multicolour block for each Multi-breed Dog in their Kennel or on their Lead.
- NT - 13: If a player places a Multi-breed Dog on their Lead, they may place another Dog that shares a breed category with that Dog without paying its walking cost.
- NT - 14: During this round, players do not pay for Tricks for Dogs with a Trainer.
Objective Cards
- NT - 11 (Standard): This requires the player to win Breed Expert award categories outright, meaning they do not share the victory with other players.
- NT - 12 (Experienced): The player must have at least 6 breed categories represented in their Kennel. The breeds represented by Multi-breed Dogs count towards this objective.
Trick Cards
There are two new activation points that feature on several of the Trick cards:
- After Selection: This occurs once a player has finished selecting Dogs but before they start walking. Once players start performing Tricks with this activation point they cannot return to Selection.
- When you leave the Park: This occurs once a player has placed their Walker on any Leaving Bonus (including the last out of the Park space) but prior to the Home Time phase.
Tricks Performed from the Kennel
The following Tricks can only be performed by the Dog if that Dog is in the player's KENNEL:
- Sharing: After Selection, the player gains the walking resource cost of another Dog in their Kennel.
- Recall: When the player leaves the Park, they gain 1 Reputation for each of this Dog's breed category in their Kennel. Dogs that are currently on the Lead do not count towards this Trick. Multi-breed Dogs must only use this Trick on one of the breeds represented on their card.
- Settle: After Selection, gain 1 Reputation per walked token on this Dog.
- Playful: Whenever the player [dog icon], they gain 1 walked token on the newly acquired Dog and 1 Reputation.
- Patience: After Selection, gain 1 multicolour block.
- Eager to Please: When the player leaves the Park, they gain 2 Reputation.
- Stay: After Selection, the player discards 1 walked token from any Dog in their Kennel to gain 2 multicolour block.
- Motivation: When the player leaves the Park, they gain 1 multicolour block for each of this Dog's breed category currently in their Kennel. Dogs that are currently on the Lead do not count towards this Trick. Multi-breed Dogs must only use this Trick on one of the breeds represented on their card.
Tricks Performed from the Lead
The following Tricks can only be performed by the Dog if that Dog is on the player's LEAD:
- Copycat: The player copies another "When WALKING" ability on their Lead. This ability is only performed once per movement and must be performed immediately.
- Socialisation: If the player lands on an occupied Location, they claim its reward and any bonus without paying 1 Reputation.
- Heel: If the player lands on a Location with another player, the landing player gains 1 multicolour block from the supply.
- Good Manners: Share a single Leaving Bonus space with one or more players. This ability cannot be used if the player is last out of the Park.
- Flushing: When the player leaves the Park, they gain 2 multicolour block.
- Loyalty: After Selection, the player gains 1 Reputation for each of this Dog's breed category on their Lead. The Dogs that are currently in their Kennel do not count towards this Trick. Multi-breed Dogs must only use this Trick on one of the breeds listed on their card.
- Speed: At the end of the player's turn after using a Super Location, immediately leave the Park.
- Herding: When the player leaves the Park, [dog icon] and place a walked token on the newly acquired Dog.
- Off Lead: When the player [dog icon], they [dog icon] from their Lead. They may not [dog icon] the Dog that is performing this Trick. The newly acquired Dog gains a walked token.
- Retrieving: The player claims an adjacent location reward instead of their current one. This includes any Location Bonuses. This does not include any Super Locations.
FAQ
When assembling the New Tricks Dog deck at the beginning of the game, can I include cards from my European/Famous/Dogs of the World expansion(s)? Yes — these cards do not need to be removed from the base deck.
When is a Dog considered to be 'trained'? As soon as the Trainer and Trained token is placed on that Dog in the first instance, and for as long as the same Dog keeps that Trained token.
Can I still perform a Trick if the Trained token is removed? If the Trainer is on the Dog, yes. If the Trainer is not on the Dog, no.
Can the Globetrotter ability be used to activate the Super Location? No.
Can I use the Retrieving Trick to use the Super Location? No.
What if I have two different Dogs who have learned the same Trick, can they both use it? Yes, as long as you meet the Trick's activation and cost criteria.
If I use the Copycat Trick can I copy a Slowpoke ability when I'm removed from the Park? Yes, if you pay the Trick cost.
If I use the Agility Trick and move onto another Location that contains [dog icon] or [scout icon], what happens? As this is treated as a new movement, you would be able to activate this Trick and move forward again. You would have to pay the Trick cost to do this.
Why are some Multi-breed Dogs only 1 breed category? These Dogs represent crossbreeds within the same category. The Sprocker Spaniel, for example, is a cross between a Cocker and Springer Spaniel who are both Gundogs. The Sprocker Spaniel does not count as 2 Gundogs for any scoring criteria, it only counts as 1.
How does the New Tricks ability apply to the following Tricks: Recall, Motivation, and Loyalty? When performing the New Tricks ability and using any of the listed Tricks, the player must choose one of the breed categories of the Dog performing the Trick.