Detective: Signature Series – Petty Officers
Detective: Signature Series – Petty Officers Rulebook
Table of Contents
Table of Contents
Overview
This expansion uses most of the basic rules, and all the exceptions are listed in this rulebook. You will use all the characters and pieces from the Detective base set and will not need content from any of the expansions.
The Investigative Team still works together and shares all Stress, Authority, and Skill tokens. You won't be able to reveal all the cards, and your task is to deduce the answers from available information. The Case consists of 36 cards: 1 cover and 35 Lead cards.
Components
- 1 Lead card deck (1 Cover card and 35 Lead cards)
- 1 Pet Badge
- 1 Rulebook
The team is accompanied by all 5 Pets, regardless of the size of your team.
Setup
Prepare the game following the base game setup: place the game board (1), choose Investigators (2), and gain Skill tokens as normal (3).
Open and place the Petty Officers Lead cards deck nearby (4).
IMPORTANT: Do not view any of the Lead cards until instructed to do so.
Take the Pet Badge that shows the five Pets on it (5). These Pets accompany you during your Case.
Place the 5 tokens from the base game numbered 01 to 05 on the Pet Badge (6). These are your Pet tokens.
Place the Day marker on Day 1 and the Time marker at 11:00 am (7).
Start with 3 Wild Skill tokens in the Token pool (8). (The setup text shows this token only as an icon, a star-symbol token at callout 8. It is read here as the Wild Skill token from the base game, which the Pet rules refer to as "Wild tokens.")
When instructed to place cards into the Inspection pile, place them in a pile to the right of the Time track.
Gameplay
During the game you follow available Lead cards and use the Antares database. You begin the investigation at 11:00 am on the first Day, and conclude it when the Time marker reaches 12 pm of the fifth Day.
Time
Examining the front of Lead cards costs 1 to 3 hours (there are a few exceptions that cost 0 hours). If you Dig Deeper, the back of the card may indicate that you must spend more Time (never more than 1 hour).
Special Rules
During the game, any Officer may spend a Pet token at any time. This may be used in two ways:
- A Pet token may be used to remove 1 Stress. Animals are cute and calming, so they relieve Stress when the Officers play with them.
- A Pet token may be used to perform a Pet Task. These animals are useful to the Officers. Each Pet shows a particular Talent: scenting out clues, intimidating and charming witnesses, snatching small objects the Officers can't reach, repeating back things they hear. These Pet Tasks are shown with a pawprint symbol on the fronts of some Lead cards. Some cards allow you to use your normal Skill tokens, but others require the use of Pet tokens to perform Pet Tasks (or Wild tokens used as Pet tokens). Any Officer may perform Pet Tasks, unless otherwise instructed, and it is not necessary to choose a specific Pet.
Choose Now!
This action will always have at least two options to choose from. When you must Choose Now!, choose one option immediately before continuing to any other actions on the card. Some options generate Further Leads, so if you choose an option that does so, write the Further Lead down in order to remember that you may follow it later, as with any typical Further Lead.
Antares
Similar to the base game, you use the Antares database to gain information. To begin the game, choose the Petty Officers Case on the Antares website (antaresdatabase.com) and read the Introduction.
To conclude the investigation, you must submit the Final Report (answering the questions concerning the Case), to see your results.
IMPORTANT: This expansion doesn't provide a Case Book. The Introduction to the Case is available on the Antares website.