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Destinies: Character Traits Module

Expansion for Destinies

Destinies: Character Traits Module Rulebook

Table of Contents

Table of Contents

  • Contents
  • Using the module
  • Setup
  • Fate Tokens
  • Types of Trait Cards
  • Talent Card Example
  • Focus Card Example
  • Luck Card Example

Contents

  • 13 fate tokens (Marcadores de Sina)
  • 3 skill markers (Marcadores de Habilidade)
  • 30 Trait cards
  • 1 rules sheet

Using the module

In the app, during character selection for the chosen scenario, press the "Character Trait" button.

Setup

During character setup, each player is instructed to select a Trait for their character. To select a Trait, take the top four Trait cards from the deck and choose one to keep near your player board. Return the other three to the Trait deck, which is then shuffled.

The chosen card is the Character Trait for the whole scenario.

Alternatively, if all players agree, it is possible to choose any Trait they wish.

Fate Tokens

Some Traits refer to gaining and spending fate tokens.

When you gain a fate token, place it on the space defined on your Trait card.

When you spend a fate token, remove it from your Trait card and return it to the box.

You can only gain these tokens if there are free spaces on your Trait card. If all the spaces are already occupied, ignore the rules that instruct you to gain more.

Destiny markers may be gained and spent whenever applicable, and the effect is resolved as quickly as possible.

Unless stated otherwise, Character Traits must always be used whenever they apply.

Types of Trait Cards

Each Trait card belongs to one of three types: Talent, Focus or Luck.

Talent

Talent Traits provide abilities that, once awakened, remain active for the rest of the scenario. Until the Trait is awakened, ignore the rules in the "Awakened" box on your Trait card.

To awaken a Trait, gather 3 fate tokens, gained by meeting the criteria described at the top of the card. Once the 3 fate tokens are placed on the Trait card, it becomes awakened. When a Trait is awakened, the player must use the rules in the "Awakened" box, and can no longer gain fate tokens for that Trait.

Focus

Focus Traits offer powerful abilities that need a fate token whenever you are playing and want to use them. Focus Traits start the game with 3 fate tokens already available and on the card. After any of them is spent, you may restore them using the rules detailed at the bottom of your Trait card.

Luck

Luck Traits offer abilities that are either always active and can be used at any time, or that trigger automatically whenever specific conditions are met. Sometimes they come with disadvantages to balance the effect. Any rules on a Luck card are used whenever applicable.

Talent Card Example

Each Talent card shows: A - Name; B - Card number; C - Card type; D - Rules for gaining fate tokens; E - Fate token spaces; F - Awakened effect.

Example: "Reliable Strength" (Força Confiável), number 01, type Talent. Condition: gain 1 fate token each time you get at least 2 of the ring symbol on a test with the red symbol. Awakened effect: for each test with the red symbol, you may reroll all the 1 and 2 results rolled on your effort dice once.

Focus Card Example

Each Focus card shows: A - Name; B - Card number; C - Card type; D - Starting number of fate tokens; E - Fate token spaces; F - Trait effect; G - Restore rules.

Example: "Mind Over Matter" (Mente Sobre a Matéria), number 07, type Focus, starting with 3 fate tokens. Effect: on a test with the green symbol or the red symbol, you may spend 1 fate token to use your blue symbol instead. Restore: at the start of your turn, you may exhaust 3 effort dice to gain 1 fate token.

Luck Card Example

Each Luck card shows: A - Name; B - Card number; C - Card type; D - Trait effect.

Example: "Measured Effort" (Esforço Medido), number 23, type Luck. Effect: on any test, after seeing the total of your roll, you may choose to roll all your available effort dice and add them to the total obtained.