Destinies: Adversity Module
Destinies: Adversity Module Rulebook
Table of Contents
Table of Contents
Module Components
- 1 main die
- 1 effort die
- 14 respite tokens
- 25 adversity cards
- 5 blessing cards
Setup
Play the base game Destinies following all of its rules. Before playing, read the base game rules booklet and carry out all of the setup steps described in it.
- Select your characters in the app, then press the "Adversity" button.
- Shuffle the adversity cards and the blessing cards separately. Choose 1 blessing card at random and place it next to the stack of map fragments. Place the adversity deck below it.
- At the start of the first day, reveal the top 2 cards of the adversity deck and place them below the adversity deck. Leave space next to the deck for a discard pile.
- Place all respite tokens next to the stack of map fragments. This is the common supply.
Gameplay
Adversity
While an adversity card is in play, its effect applies to all players.
At the start of each following day, you are instructed to discard all adversity cards already in play, and then reveal 2 new adversity cards and place them in play.
Adversity cards often allow you to gain respite tokens. When you receive such a token, place it on your player board.
If you must reveal adversity cards but the adversity deck has run out, form a new deck by shuffling the discarded adversity cards.
Blessings
Each blessing card shows effects that a player may apply by paying the indicated number of respite tokens from their player board into the common supply. The same player may apply each effect only once per turn.
Blessing card example (01):
- Cost 3 respite tokens: Double the effect of any property. (Once.)
- Cost 2 respite tokens: Until the end of your turn you may have 4 or fewer restored dice. Restore 2 dice.
- Cost 1 respite token: For the next [blue disc icon] you spend this turn, you may additionally use [beige token icon with left arrow] and [beige token icon with left arrow].
- Cost 1 respite token: Ignore all effects that point to [beige token icon with right arrow], until the end of your turn.
Adversity card example (01), "Winding Trails":
- Effect: To move further this turn than 1 map fragment, exhaust 1 die, then gain 1 respite token.
- Flavour text: "Be wary of excessive haste. It is easy to get lost here."
All That Glitters
There are no additional rules for playing with the All That Glitters expansion. Select the "All That Glitters" tab in the app and enjoy the additional scenario.
The All That Glitters expansion contains:
- 6 map fragments
- 3 cards for use with the Threads of Fate expansion
- 3 destiny cards
- 1 Prospector miniature
To play this scenario you need the base game Destinies and the Witchwood expansion. This scenario is also playable under the rules of the Threads of Fate expansion.