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Dark Rituals: Malleus Maleficarum – Prisoners of Neemoss thumbnail

Dark Rituals: Malleus Maleficarum – Prisoners of Neemoss

Expansion for Dark Rituals: Malleus Maleficarum

Dark Rituals: Malleus Maleficarum – Prisoners of Neemoss Rulebook

Transcribed from the "New Rules for Add-Ons" section (page 9) of the official English Dark Gate Games document "Stretch Goals, Witch vs Witch rules, FAQ and Customization kit" (DRMM_Stretch_Goal_Rules.pdf, mirrored at https://gamers-hq.de/media/pdf/b9/bb/c3/DRMM_Stretch_Goal_Rules.pdf). The rest of this expansion's content is card text; everything else uses the Dark Rituals: Malleus Maleficarum core rules.

Chain Minion, Prisoner of Neemoss

The Chain Minions in the Prisoner of Neemoss Expansion use Counterattack. It is defined as follows:

Counterattack: When Counterattack is triggered, interrupt the normal flow of the game. The Character that is Counterattacking may then make a free Attack against its Attacker. This follows the normal rules for the Attack Action, except for the special timing and that the Counterattacker does not need to Exhaust the Stamina normally associated with the Attack Action. Their Target is allowed to Defend following the normal rules. Once this special Attack has been made, resume the normal flow of the game.