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Cubitos FAQ

120 questions players ask · Updated Nov 12, 2026 · Full rulebook

Setup and End of GameDice OverviewUsing AbilitiesRoll PhaseDraw AmountRun PhaseSpace DescriptionsAdditional RulesCard Clarifications: Red and OrangeCard Clarifications: Yellow and GreenCard Clarifications: Blue and PurpleCard Clarifications: Brown and WhiteCubitos: Fowl Play

Setup and End of Game

  • Where do runners start, and can they block each other on the start space?
  • Are there extra gray dice in a four-player game?
  • How is the winner decided when two or more players reach the finish in the same round?

Dice Overview

  • Can you buy gray dice?
  • When an effect gives you a die for free, where does it go?
  • If you roll a power symbol, can you use only its power part and skip the regular ability?
  • Does the start player die count toward the three-dice bust threshold?
  • Does the start player die count toward your draw amount or your hand limit?
  • Are dice still active in your Active Zone after you turn them to a blank face?
  • Can you combine money and credits to pay for a die?
  • When an effect gives you a gray die, can you take light or dark gray?
  • If a die shows a coin, credit or foot face instead of its ability symbol, does its card ability activate?

Using Abilities

  • Can one die's ability be used more than once in a round?
  • If two dice in your Active Zone show the same ability symbol, does each one trigger?
  • Can you reroll a die that already shows a hit, or skip its ability?
  • If a die's ability is marked not optional, must you lose the die even when you skip the ability?
  • When you win a red-card sword comparison and the card says to discard a red die, can you skip the benefit and keep the die?
  • When an ability offers you a gray die, are you forced to take one?

Roll Phase

  • What can you still do in the Run Phase after you bust?
  • Does every reroll after your first roll count as a push, even when you cannot bust?
  • Do you still risk busting after your active dice drop below three?
  • If you have only one or two active dice and roll all misses, do you bust?
  • When players must wait on each other in the Roll Phase, who decides whether to push or pass first?
  • If your Roll Zone holds more dice than your draw amount, do you send the extras back to the Draw Zone?
  • Can you avoid busting by setting aside a few dice and rolling only those when your pool is large?
  • When you bust, how many dice can you move from your Roll Zone to the Discard Zone?
  • Can you push when your Roll Zone is empty?
  • Do unused blank dice leave your Roll Zone when you stop rolling?

Draw Amount

  • With Punch Guy, do white and green dice that do not count toward your draw amount let you refill your Draw Zone from the Discard Zone?
  • If an effect lets you roll more dice than you have available, does the extra bonus die count?
  • Can you choose which dice to draw from your Draw Zone each round?
  • If some dice do not count toward your draw amount, how many dice can you draw?
  • What changes your draw amount during the game?
  • When does the Discard Zone go back into the Draw Zone?

Run Phase

  • Can you move backward on the racetrack, or must you always move forward?
  • If you win a red sword comparison, how many times does the red ability fire, and how many red dice do you lose?
  • If nobody rolls a sword on the red die, do you still compare swords?
  • When two players both want the same die during a Run Phase ability, such as Llama Shaman's red die, who gets it first?
  • Can two runners end their move on the same space, or finish on the same space?
  • Do you buy movement with money before you gain the reward for the space you end on?
  • Do feet from Run abilities combine with the feet on your dice to pay for a shortcut in one move?
  • Must you use all the movement you roll?
  • Can you collect more than one reward space in a single round?
  • If a later ability removes dice that gave you money or feet, does the money or movement you already have drop?
  • Do credits from the fan track carry into later rounds as permanent income?

Space Descriptions

  • Do you gain the rewards of every fan track space you pass when a move or flag advances you two or more spaces?
  • If Reckless Cheese moves you onto a reward space during the Roll Phase and you then bust, do you still get that reward?
  • Do rewards trigger when a Now ability or Reckless Cheese moves you during the Roll Phase?
  • If a space says lose a die, can you lose a gray die?
  • What do the standing stones on a shortcut space mean?
  • When a reward space says gain any die, where does the die come from and what does it cost?
  • How does a jet pack space change your movement, and can its movement cross water?
  • Can you use the same shortcut or jet pack space twice in one round to chain its effect?
  • When you take a shortcut to reach a free-die space, do you pay the full cost of the space beyond it?
  • Can you start your first move from the start space onto any adjacent space?
  • Do you get a space's reward if your move ends on the space where you started the round?
  • If a reward space gives two rewards, can you take only one of them?
  • If an ability moves you onto a reward space during your Run Phase, do you get the reward?
  • Can you collect a racetrack reward before all of your movement is finished, or spend its credits to move again?
  • After an ability moves you into water, can you keep moving through more water with leftover movement?

Additional Rules

  • Do red dice in your Active Zone still count as active if you lost the red swords comparison?
  • If two players tie for the most swords on a red card with no tiebreaker, does anyone get its ability?
  • When a red card's sword tie is decided, does the player who loses the tie also lose a red die?
  • When a red card says the start player die breaks ties, who wins a tie for most swords?
  • When adding dice to your roll brings in blank dice, where do the blanks go?

Card Clarifications: Red and Orange

  • If Punch Guy's effect applies next round, does a white die you buy this round count?
  • When Jacques Couteau rerolls dice, can it choose dice already in your Active Zone?
  • For El Bandito and Jacques Couteau, who benefits and how many times?
  • Does Mr. Soldier give 2 movement or 3 movement?
  • Does Batter Beaver's run ability make you lose a die after you have busted?
  • If Pinch Eater sets a die to a Now face marked not optional, must you still resolve that Now ability?
  • When Dugout rolls its three selected dice, do the misses stay in your Roll Zone for later rolls?
  • If fewer than three dice are left between your Draw and Discard Zones, can you still use Dugout?
  • If you roll several beaver faces, can Dugout trigger once for each?
  • When Dugout refills its dice from the Discard Zone, must you take every die in the Draw Zone first?

Card Clarifications: Yellow and Green

  • Do several Reckless Cheese dice in your Active Zone each give a free move?
  • Does Reckless Cheese get used up after one push, or does it pay on every push?
  • Does Reckless Cheese move you during the Roll Phase, and can it win the race then?
  • Do 'push and do not bust' effects still trigger when a green shield prevents your bust?
  • Can you use a Keep On Rollin' shield before pushing, or only after you would bust?
  • When The Cheese Stands Alone forces another push but you have no dice left in your Roll Zone, do you bust?
  • After Stinky Cheese's power ability, do gray dice you draw still count toward your draw amount?
  • Must you use a Piña Cubelada shield right away, and is it wasted if you bust before using it?
  • If two active Piña Cubelada shields are in your Active Zone, do they protect two pushes?
  • When Rock On's shield goes back to the Roll Zone, when can you use it again, and does the push need three active dice?
  • When Rolling Stoned lets you roll gray dice after a bust, what happens to your colored dice?
  • If Punk Fruit's shield lets you survive a bust, do you still bust, and what happens in the Run Phase?
  • How do several Up to 11 'double your swords' effects stack when you have two green dice showing the power symbol?

Card Clarifications: Blue and Purple

  • On Nothing Goes Right, can Bob reach the reward two spaces behind the start space?
  • Can Bob's ability claim the reward on the space where you ended your move?
  • Can several Bob dice gain the same reward space in one round?
  • Can coins or credits from a Bob reward buy extra movement in the same round?
  • Does a die gained through a Bob reward count toward the limit of buying two dice?
  • On Nothing Goes Right, can Bob claim the 2-credit reward just before the start space by crossing the finish line?
  • Can one Bob claim both rewards on a space that has two rewards?
  • When Stogie rolls your gray and white dice, do the misses stay in your Roll Zone to be rolled again?
  • Does Undercover Fish's 2 movement let you enter water only with those 2 movement, or with your whole movement total?
  • Can Mahatma's 'roll all dice in your pool twice' make you bust?
  • Can two Dancing Dinos both trigger from the same single red die?
  • Dancing Dino: must you carry out both effects of its ability, or can you pick one?
  • Does Pronto Bronto's movement ability apply in a tiebreaker round after a player has already crossed the finish?
  • If Cubasaurus gives you a red die and you then win the red battle, do you lose two red dice?

Card Clarifications: Brown and White

  • Does a brown dog die such as Rich Dog leave play on a coin face, or only on the dog face?
  • Captain Bark has two Run sections. If you roll the dog face, must you take its second ability and lose the die, or can you skip it?
  • How many credits does Wizard give, and does a Wizard die survive a bust?
  • Can Cat Tastrophy's effect take a die of the same color as the die that triggered it?
  • What do separate ability boxes on a card mean?

Cubitos: Fowl PlayExpansion

  • Can Count Flapula trade a gray die for a colored die costing up to 3?
  • Can you use Count Flapula's run ability to lose a Wizard and gain a die up to 3 higher?
  • Does Munch Munch's credit come immediately when a red die enters your Active Zone?
  • If Munch Munch and a red die enter your Active Zone in the same roll, does Munch Munch still pay out?
  • When you roll a PiNOWple shield, must you use it on the very next push, or can you hold it for later?
  • Does Tyrannical Justice Coo trigger when another Now ability is rolled but does nothing?
  • Can Fowl Play's two new dice colors be added to the base pool, or must you swap colors out?
  • Should you remove Fowl Play dice from the supply for fewer players?
  • Can a Water Lover crane keep moving across several water spaces in one round when you start in water?
  • When Tyrannical Justice Coo moves you during the Roll Phase, do you get the bonus of the space you land on?
  • Do Now dice that move into the Active Zone together with Tyrannical Justice Coo still trigger it?
  • Does Decision Pigeon's movement along the red line cost a foot?
  • What does the blue square on cards like Much Munch mean?