RulesPal
Chat
Rulebook
Chicken Cha Cha Cha thumbnail

Chicken Cha Cha Cha

Chicken Cha Cha Cha Rulebook

Table of Contents

Table of Contents

  • Contents
  • Preparation
  • Playing the Game
  • Catching Another Chicken
  • Game End and Winner
  • Credits

Contents

  • 24 egg-shaped tiles
  • 12 octagonal chicken yard tiles
  • 4 chickens
  • 4 tail feathers
  • rule booklet

Preparation

Shuffle the 12 octagonal chicken yard tiles and place them face down in the middle of the table. Place the 24 egg-shaped tiles face up in a circular dance floor around the chicken yard tiles. Each player chooses a chicken, puts a tail feather in one of the holes in the chicken's rump, and places it on any one of the egg shaped tiles. The players should place their chickens so they are as evenly spaced as possible. Thus, with 4 chickens, there are 5 empty tiles between each chicken.

Playing the Game

Players move their chickens in a clockwise direction around the circular dance floor. The youngest chicken starts. On a player's turn, he first looks at the egg-shaped tile in front of his chicken. Then he turns over one of the chicken yard tiles and shows it to all the players. If the picture on the chicken yard tile chosen is the same as the picture on the next egg-shaped tile, he cha chas his chicken forward onto that space. He then places the chicken yard tile face down back where it was. The player continues cha cha-ing his chicken, as long as he continues to choose the right chicken yard tile to match the next space on the dance floor. If he makes a mistake, his chicken stays on the tile it has reached and the player's turn ends. The player's left neighbor now takes his turn in the same way. In this way, the chickens cha cha from tile to tile, clockwise around the dance floor.

Catching Another Chicken

If a player's chicken catches up with another's chicken, the player may attempt to pass the other's chicken. To do so, the player must find the chicken yard tile matching the egg-shaped tile in front of the opponent's chicken. If he succeeds, his chicken jumps in front of the other chicken and steals all that chicken's tail feathers. The player's turn does not end and he continues to try to cha cha forward around the dance floor by finding a chicken yard tile that matches the egg-shaped space in front of his chicken on the dance floor. If a player fails his attempt to pass, his turn ends as normal with no penalty.

A chicken may pass more than one other chicken in a jump if they are all standing in an unbroken line as shown in the example, where the chicken in back can pass both other chickens, if the player can find the snail tile.

Game End and Winner

The first chicken to collect all the tail-feathers is the winner!

Credits

Copyright: 1998 Zoch Verlags GmbH, D-80333 München.

Author: Klaus Zoch, Illustration: Doris Matthäus