Boss Monster: Power-Up Pack
Boss Monster: Power-Up Pack Rulebook
Table of Contents
Table of Contents
Overview
This expansion adds the cards listed below to Boss Monster 2: The Next Level. Each card's printed text is its rule. Where a card's text refers to the base game's rules (Heroes, Health, Rooms, building, towns), those base rules apply unchanged.
Epic Hero
Demigod
Epic Hero. Health 20.
The Demigod is lured to the dungeon of the Boss Monster with the fewest Wounds. (In the case of a tie, he waits in town until the tie is broken.)
Monster Rooms
Ghoulyard
Monster Room. Health 2.
This Room deals double damage to Epic Heroes.
Shark Tank
Monster Room. Health 2.
If a Hero has taken damage equal to at least half its Health before entering this Room, this Room deals +2 damage to that Hero.
Trap Rooms
Bone Crank
Trap Room. Health 1.
When you build this Room, deactivate one Room in any dungeon. (It is turned sideways until end of turn.)
Trash Compactor
Trap Room. Health 3.
If a Hero survives this Room, this Room deals no more damage until end of turn.
Spells
Agent of Evil
Spell.
Choose one Hero in town. Place it at the entrance to an opponent's dungeon.