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Boss Monster: Power-Up Pack

Expansion for Boss Monster 2: The Next LevelExpansion for Boss Monster: Rise of the MinibossesExpansion for Boss Monster: The Dungeon Building Card Game

Boss Monster: Power-Up Pack Rulebook

Table of Contents

Table of Contents

  • Overview
  • Epic Hero
    • Demigod
  • Monster Rooms
    • Ghoulyard
    • Shark Tank
  • Trap Rooms
    • Bone Crank
    • Trash Compactor
  • Spells
    • Agent of Evil

Overview

This expansion adds the cards listed below to Boss Monster 2: The Next Level. Each card's printed text is its rule. Where a card's text refers to the base game's rules (Heroes, Health, Rooms, building, towns), those base rules apply unchanged.

Epic Hero

Demigod

Epic Hero. Health 20.

The Demigod is lured to the dungeon of the Boss Monster with the fewest Wounds. (In the case of a tie, he waits in town until the tie is broken.)

Monster Rooms

Ghoulyard

Monster Room. Health 2.

This Room deals double damage to Epic Heroes.

Shark Tank

Monster Room. Health 2.

If a Hero has taken damage equal to at least half its Health before entering this Room, this Room deals +2 damage to that Hero.

Trap Rooms

Bone Crank

Trap Room. Health 1.

When you build this Room, deactivate one Room in any dungeon. (It is turned sideways until end of turn.)

Trash Compactor

Trap Room. Health 3.

If a Hero survives this Room, this Room deals no more damage until end of turn.

Spells

Agent of Evil

Spell.

Choose one Hero in town. Place it at the entrance to an opponent's dungeon.