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Boss Monster: Paper & Pixels

Expansion for Boss Monster 2: The Next LevelExpansion for Boss Monster: Rise of the MinibossesExpansion for Boss Monster: The Dungeon Building Card Game

Boss Monster: Paper & Pixels Rulebook

Table of Contents

Table of Contents

  • New Rules
    • Random Damage
  • Cards
    • Epic Hero
      • The Princess
    • Bosses
      • Chase, Mentor of Monsters
      • Greg, The New Boss
      • Explodo, The Bombassador
    • Spells
      • Fireball! (two copies)
    • Trap Rooms
      • Clock Tower (two copies)
      • Elder Portal (two copies)
    • Monster Rooms
      • Spellslime Incubator (two copies)
      • Hydra's Mire (two copies)

New Rules

Random Damage

Cards that refer to "1-6 damage" deal a random amount of damage. To determine this amount, simply roll a standard 6-sided die. If there are multiple targets, roll again for each target.

Cards

The Paper & Pixels pack contains the following cards. Each card's printed text is its rule. Where a card's text refers to base game rules (Heroes, Rooms, Spells, Bosses, lure, bait, dungeons, damage, counters), those base rules apply unchanged. Stat numbers, XP values, and treasure symbols are not transcribed.

Epic Hero

The Princess

Epic Hero.

When the Princess appears in town, each player may draw up to three Spell or Room cards. During the Bait Phase, the Princess is lured to the dungeon of the player with the most cards in hand.

Bosses

Chase, Mentor of Monsters

Level Up: For the rest of the game, once per turn you may discard an Advanced Room card to give one Room a counter.

Greg, The New Boss

Level Up: For the rest of the game, whenever you build an ordinary Monster Room, you may give it a counter.

Explodo, The Bombassador

Level Up: For the rest of the game, once per turn you may destroy a Room in your dungeon to deal 1-6 damage to a Hero in that Room.

Spells

Fireball! (two copies)

Deal 1-6 damage to one Hero in your dungeon.

AND If you discard another Spell card, deal 1-6 damage to each Hero at the entrance to your dungeon.

Trap Rooms

Clock Tower (two copies)

When you build this Room, give it four counters.

At the end of each turn, remove one counter.

Elder Portal (two copies)

When you build this, give it two counters. Once per turn, you may remove one counter to make one opponent discard a Spell card.

Monster Rooms

Spellslime Incubator (two copies)

Once per turn, when you cast a spell, give this Room a counter.

Hydra's Mire (two copies)

Once per turn, when a Hero survives this Room, give this Room a counter. At end of turn, destroy this Room if it has four counters.