Boss Monster: Dungeon Kart Promo Cards
Boss Monster: Dungeon Kart Promo Cards Rulebook
Table of Contents
Table of Contents
Go-Kart
Universal Item
This hero only enters the first and last rooms of your dungeon.
Move a hero at the entrance of any dungeon to the last room of that dungeon.
Card note: the two paragraphs are the card's two text boxes, the upper one above the lower one on the card face. The card's top-left "?" symbol and its bottom-left and bottom-right icons are not part of the rules text here and are not transcribed. "Universal Item" is the card's printed type line.
Haste
Spell
Play after building your first room this turn. Reveal your first room and build another room on top of it following normal building rules.
Card note: the card's type is given as "Spell" in the BGG item description; the type word is not legible on the card face in the scan, so it is shown here as the source states it. The card's card code and copyright line are not legible in the scan and are not transcribed.
Finish Line
Advanced Trap Room
[4 Damage] If a hero survives this room, destroy this Room.
Card note: the "4" with a heart icon at the card's lower left is the Damage value of the Room, as the base rulebook marks Room Damage with a heart; the "[4 Damage]" in the rules text above is that same value. "Advanced Trap Room" is the card's printed type line. The card's bottom-right icons, card code, and copyright line are not legible in the scan and are not transcribed.