Arkham Horror: The Card Game – Curse of the Rougarou: Scenario Pack
Arkham Horror: The Card Game – Curse of the Rougarou: Scenario Pack Rulebook
Table of Contents
Table of Contents
Expansion Symbol
The cards in the Curse of the Rougarou scenario can be identified by this symbol before each card's collector number.
[Curse of the Rougarou expansion symbol]
Game Modes
Curse of the Rougarou can be played in one of two ways: As a standalone scenario, or as a side-story inserted into any campaign.
Standalone Mode
When played as a standalone scenario, follow the steps for Standalone Mode in the Rules Reference. Refer to the section below for additional setup instructions. When played as a standalone scenario, Curse of the Rougarou has two difficulty modes. Construct the chaos bag with the following tokens:
- Standard: +1, +1, 0, 0, 0, -1, -1, -1, -2, -2, -3, -3, -4, -4, -5, -6, Skull, Skull, Cultist, Cultist, Tablet, Elder Thing, Elder Sign, Auto-Fail.
- Hard: +1, 0, 0, 0, -1, -1, -1, -2, -2, -3, -3, -4, -4, -5, -5, -6, -8, Skull, Skull, Skull, Cultist, Cultist, Tablet, Elder Thing, Elder Sign, Auto-Fail.
Side-story (Campaign Mode)
A side-story is a scenario that may be played between any two scenarios of an Arkham Horror: The Card Game campaign. Playing a side-story costs each investigator a certain amount of experience. Weaknesses, trauma, experience, and rewards granted by playing a side-story stay with the investigators for the remainder of the campaign. Each side-story may only be played once per campaign.
When this scenario is played as a side-story during a campaign, play it as if you are setting up the next scenario in the campaign, with the same chaos bag, weaknesses, trauma, and story assets previously earned.
Playing the Curse of the Rougarou side-story costs each investigator 1 experience.
Setup
- Gather all cards from the following encounter sets: Curse of the Rougarou and The Bayou. These sets are indicated by the following icons, respectively: the wolf-head icon (Curse of the Rougarou) and the bayou-water icon (The Bayou).
- Set the Curse of the Rougarou encounter set aside, out of play.
- Sort each of the locations into 4 piles, by trait (New Orleans, Riverside, Wilderness, and Unhallowed). Randomly choose 1 of these piles and remove those locations from the game. Randomly choose another 1 of these piles and put those locations into play. Set each location in the other 2 piles aside, out of play. Each investigator begins play at a Bayou location in play.
- Set the following cards aside, out of play: Lady Esprit, Bear Trap, and Fishing Net.
- Shuffle the remainder of the encounter cards to build the encounter deck.
DO NOT READ
until the end of the scenario
If no resolution was reached (each investigator resigned or was defeated): Go to Resolution 1.
Resolution 1: Somehow, you manage to make it back to safety before daybreak, resting until late in the afternoon. It isn't until you seek out Lady Esprit the next day that you realize who last night's victim was. With a heavy heart and an unshakable dread, you choose to bury her body instead of contacting the authorities–the less people who delve this deep into the bayou, the better.
- In your Campaign Log, record that the Rougarou continues to haunt the bayou.
- Each investigator earns experience equal to the Victory X value of each card in the victory display.
Resolution 2: The creature gives a pitiful wail as dark miry blood oozes from its wounds. By the time its body collapses into the mud, it has transformed back into its original form–the form of a young, dark-skinned man, his expression twisted in agony. You bring his body back to Lady Esprit and she works her strange magic, removing the stain of the curse from the land. "Call on me should you ever need my help," the mysterious woman tells you.
- In your Campaign Log, record that the Rougarou is destroyed, and the curse is lifted. Remove the Curse of the Rougarou weakness from its bearer's deck. Any one investigator may choose to add Lady Esprit to their deck. This card does not count toward that investigator's deck size.
- Each investigator earns experience equal to the Victory X value of each card in the victory display.
Resolution 3: Somehow, you have managed to quell the rage and bloodlust of the curse within the creature, and in moments the shape of a young, dark-skinned man stands before you, panting and sweating. He seems to only just now understand everything he's done, and agrees to flee to a secluded corner of the earth where he can harm no one. However, the curse lives on. He sees it in your eyes and grips your arm tightly. "Don't let it take control," he warns. "I was weak, but you–I can tell you are strong. Control the curse as I could not."
- In your Campaign Log, record that the Rougarou escaped, and you embraced the curse. The bearer of the Curse of the Rougarou weakness must add Monstrous Transformation to their deck. This card does not count toward that investigator's deck size.
- Each investigator earns experience equal to the Victory X value of each card in the victory display.