Arkham Horror: The Card Game – Carnevale of Horrors: Scenario Pack
Arkham Horror: The Card Game – Carnevale of Horrors: Scenario Pack Rulebook
Table of Contents
Table of Contents
Expansion Symbol
The cards in the Carnevale of Horrors scenario can be identified by this symbol before each card's collector number.
[Expansion symbol: a theatrical carnival mask]
Game Modes
Carnevale of Horrors can be played in one of two ways: as a standalone scenario, or as a side-story inserted into any campaign.
Standalone Mode
When played as a standalone scenario, follow the steps for Standalone Mode in the Rules Reference. Refer to the section below for additional setup instructions. When played as a standalone scenario, Carnevale of Horrors has two difficulty modes. Construct the chaos bag with the following tokens:
- Standard: +1, 0, 0, 0, -1, -1, -1, -2, -3, -4, -6, skull, skull, skull, cultist, tablet, elder thing, auto-fail, elder sign.
- Hard: +1, 0, 0, 0, -1, -1, -3, -4, -5, -6, -7, skull, skull, skull, cultist, tablet, elder thing, elder sign.
Note: the chaos token symbols above are transcribed as words, in the order printed on the sheet. The Standard row shows eight symbol tokens after the numeric tokens (three skulls, then five further symbols ending with the elder sign); the Hard row shows seven.
Side-story (Campaign Mode)
A side-story is a scenario that may be played between any two scenarios of an Arkham Horror: The Card Game campaign. Playing a side-story costs each investigator a certain amount of experience. Weaknesses, trauma, experience, and rewards granted by playing a side-story stay with the investigators for the remainder of the campaign. Each side-story may only be played once per campaign.
When this scenario is played as a side-story during a campaign, play it as if you are setting up the next scenario in the campaign, with the same chaos bag, weaknesses, trauma, and story assets previously earned.
Playing the Carnevale of Horrors side-story costs each investigator 3 experience.
Scenario Setup
- Gather all cards from the Carnevale of Horrors encounter set, indicated by this icon: [Carnevale of Horrors encounter set icon: a striped column]
- Choose 1 location at random and remove it from the game. If San Marco Basilica or Canal-Side is chosen, randomly choose a different location instead.
- Put the other 8 locations into play, in a random circular formation.
- Put Abbess Allegra Di Biase into play at San Marco Basilica.
- Each investigator begins play at San Marco Basilica.
- Shuffle the 7 Masked Carnevale-Goers and put 1 into play at each location other than San Marco Basilica, Masked Carnevale-Goer side face-up. Do not look at their other sides.
- Set the following cards aside, out of play: Cnidathqua, Panalone, Medico Delta Peste, Bauta, Gilded Volto.
- Shuffle the remainder of the encounter cards to build the encounter deck.
- You are now ready to begin.
Location Setup
In this scenario, locations are placed in a circle. Due to the parade during the Carnevale, each location is connected only to the location in the clockwise direction. This means that investigators and monsters can only travel (or count the nearest location) in the clockwise direction unless otherwise directed.
Counter-clockwise
Some cards instruct the players to find the nearest location in the counter-clockwise direction. This is an exception to the above rule and should be followed as though locations are connected counter-clockwise.
"Across from"
The location "across from" another location is the farthest location, equidistant in both the clockwise and counter-clockwise directions. For the purposes of this scenario, "across from your location" and "across from you" have the same meaning.
Do Not Read
Do Not Read until the end of the scenario.
If no resolution was reached (each investigator was defeated)
You sputter awake as an oar gently taps your shoulder. "Tutto bene?" The gondolier holding the oar says with a concerned expression. You nod and drag yourself onto the docks from his gondola, drenched and aching all over. The city is devastated. Most of the boats in the canal are wrecked, and the streets are covered not in confetti, but in blood...
- In your Campaign Log, record that many were sacrificed to Cnidathqua during the Carnevale.
- Each investigator earns experience equal to the Victory X value of each card in the victory display.
- Move 1 Innocent Reveler from underneath the act deck to underneath the agenda deck, if able.
- Skip to Additional Rewards.
Resolution 1
The city is still recovering from the events during the eclipse. With nearly all evidence of the creature melted away by the hot sun, many attribute the violence during the Carnevale to local crime lord Cascio Di Boerio and his crew. Those that know the truth know better than to speak of the elder creature that lives in Laguna Veneta. With any luck, its name will never be spoken again.
- In your Campaign Log, record that the sun banished Cnidathqua into the depths.
- Each investigator earns experience equal to the Victory X value of each card in the victory display.
- Skip to Additional Rewards.
Resolution 2
The creature recoils as globules of its jelly-like flesh rip and tear from its body, splashing into the lagoon. It makes no sound as its torn body sinks into the depths. The chanting in the city plunges into mournful silence. As you return to the canal-side streets, black feathers fall from the sky where bright confetti once fluttered. You can only wonder how long it will take for the creature to recover.
- In your Campaign Log, record that Cnidathqua retreated to nurse its wounds.
- Each investigator earns experience equal to the Victory X value of each card in the victory display.
- Proceed to Additional Rewards.
Additional Rewards
- In player order, each investigator may choose one of the following Mask cards to add to their deck: Pantalone, Medico Della Preste, Bauta, or Gilded Volto. The chosen card does not count toward that investigator's deck size.
- If there are no Innocent Revelers underneath the act deck and at least 1 underneath the agenda deck, proceed to Sacrifice Made.
- If there are no Innocent Revelers underneath the agenda deck and 3 underneath the act deck, skip to Abbess Satisfied.
Sacrifice Made
Too many lives were lost during the eclipse to stop the machinations of Cnidathqua's servants. The beast has been fed, its minions empowered. You find yourself hoping you don't live long enough to see the fallout of your failure.
- Each investigator searches the collection for a random basic Madness, Injury, or Monster weakness and adds it to their deck for the remainder of the campaign.
Abbess Satisfied
"Grazie mille--thank you for all your help." Allegra says as you return to the basilica. "Thanks to you, there were few casualties. I shudder to think what might have happened had you not arrived. Should you ever require assistance, please do not hesitate to ask."
- Any one investigator may choose to add Abbess Allegria Di Biase to their deck. This card does not count toward that investigator's deck size.