Arkham Horror: The Card Game – Return to the Dunwich Legacy
Arkham Horror: The Card Game – Return to the Dunwich Legacy Rulebook
Table of Contents
Table of Contents
How to Use This Expansion
In order to use this expansion, begin a campaign of The Dunwich Legacy (or standalone scenario from that campaign) as normal, using the setup instructions in The Dunwich Legacy Campaign Guide. However, when setting up any scenario using this expansion, find the new scenario card titled "Return to (scenario name)" and follow its additional setup instructions, as well.
Each of these new scenario cards is included in one of the following encounter sets, which modify and enhance the original scenario:
- Return to Extracurricular Activities
- Return to The Miskatonic Museum
- Return to Blood on the Altar
- Return to Where Doom Awaits
- Return to The House Always Wins
- Return to The Essex County Express
- Return to Undimensioned and Unseen
- Return to Lost in Time and Space
These encounter sets contain new challenges and new versions of old cards. When you are instructed to gather one of these encounter sets, follow the instructions on the new scenario card—some of these cards will replace old cards, while some will simply get set aside or shuffled into the encounter deck.
For example: When setting up Extracurricular Activities using this expansion, find the card titled "Return to Extracurricular Activities" and follow its additional setup instructions.
Example Card: Return to Extracurricular Activities
Front:
Perform the setup as indicated in The Dunwich Legacy Campaign Guide, with the following exceptions.
- When gathering encounter sets, also gather the new encounter sets for Return to Extracurricular Activities shown here.
(Continued on reverse side.)
Reverse:
- Randomly choose between Orne Library and Warren Observatory. Put the chosen location into play, along with the rest of the starting locations. Remove the other location from the game.
- If you have completed Return to The House Always Wins, search the gathered encounter sets for 1 copy of Enthralled Security Guard, and spawn it at the Administration Building.
The card's front shows the encounter-set replacement icons. The insert explains them with this example: the setup instructions on this card indicate that the players should replace The Beyond encounter set with Beyond the Threshold, replace the Locked Doors encounter set with Secret Doors, replace the Ancient Evils set with Resurgent Evils, and replace the Agents of Yog-Sothoth set with Yog-Sothoth's Emissaries.
New Encounter Sets Replacing Core and Dunwich Sets
This expansion also includes six brand-new encounter sets, which are designed to replace six encounter sets from previous products:
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Ancient Evils → Resurgent Evils
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Striking Fear → Erratic Fear
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Chilling Cold → Creeping Cold
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Locked Doors → Secret Doors
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Agents of Yog-Sothoth → Yog-Sothoth's Emissaries
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The Beyond → Beyond the Threshold
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Resurgent Evils replaces the Ancient Evils encounter set from the core set.
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Erratic Fear replaces the Striking Fear encounter set from the core set.
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Creeping Cold replaces the Chilling Cold encounter set from the core set.
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Secret Doors replaces the Locked Doors encounter set from the core set.
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Yog-Sothoth's Emissaries replaces the Agents of Yog-Sothoth encounter set from the core set.
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Beyond the Threshold replaces The Beyond encounter set from The Dunwich Legacy.
When you are instructed to gather one of these encounter sets, it replaces the original encounter set from the core set. Remove that encounter set from the game and use the new one, as depicted.
As an optional variant, for added chaos and replayability, you may choose to shuffle the old encounter set and the new one together, then randomly select a number of those cards to create a new encounter set. The total number of cards in the new encounter set should be the same as the number of cards in the original set (3 cards for Ancient Evils + Resurgent Evils, 7 cards for Striking Fear + Erratic Fear, 4 cards for Chilling Cold + Creeping Cold, 2 cards for Locked Doors + Secret Doors, 4 cards for Agents of Yog-Sothoth + Yog-Sothoth's Emissaries, and 6 cards for The Beyond + Beyond the Threshold).
Achievement List
The following is a list of achievements for The Dunwich Legacy campaign you may strive toward as you play. These achievements can only be completed while playing using the Return to The Dunwich Legacy encounter sets. As you complete each of these achievements, check the box next to them. Try to complete all of them for the ultimate challenge!
- ☐ What Is This Stuff, Anyway?: Defeat The Experiment using the Alchemical Concoction in Extracurricular Activities.
- ☐ No Void For You: Complete The Miskatonic Museum without ever defeating the Hunting Horror.
- ☐ First Rule of Arkham: Burn The Necronomicon in The Miskatonic Museum.
- ☐ All Aboard: Complete The Essex County Express without letting any Helpless Passengers leave play.
- ☐ The Gang's All Here: In The Survivors, the following characters "survived The Dunwich Legacy":
- ☐ Dr. Henry Armitage
- ☐ Dr. Francis Morgan
- ☐ Professor Warren Rice
- ☐ Zebulon Whateley
- ☐ Earl Sawyer
- ☐ No Brood Left Behind: Have no Broods of Yog-Sothoth escape into the wild in Undimensioned and Unseen.
- ☐ Remind Me Not To Piss Her Off: Defeat either version of Seth Bishop while Naomi O'Bannion is under your control.
- ☐ Eureka!: Identify the Strange Solution.
- ☐ Beyond What Veil?: Take 10 damage from Beyond the Veil without being defeated.
- ☐ Here We Go Again: Have Dr. Henry Armitage, Dr. Francis Morgan, and Professor Warren Rice in play at the same time.
Note: the two chaos-token icons in "Tabula Rasa" are artwork in the PDF with no text layer, so they are shown as placeholders here.
Optional Variant: Ultimatums
The following is an optional variant you can use to add an additional layer of difficulty and excitement to your experience. Before setting up the campaign or a standalone scenario, the investigators may optionally select as many of the following Ultimatums as they wish. Each Ultimatum is a restriction, limitation, or additional rule that makes the game harder. You are not forced to choose any particular Ultimatum, and the choice of which Ultimatum(s) to use must be unanimous among all investigators in the group. Once chosen, all Ultimatums are permanent throughout the duration of the scenario/campaign.
The following is a list of some Ultimatums we've designed, but feel free to use these as inspiration to design your own.
- Ultimatum of the Broken Veil: Anytime 1 or more weakness cards are discarded from the top of an investigator's deck, shuffle those cards back into that investigator's deck.
- Ultimatum of Finality: Campaign Mode only. If an investigator is defeated by physical damage, they are killed. If an investigator is defeated by mental damage, they are driven insane.
- Ultimatum of Survival: Campaign Mode only. If an investigator is killed or driven insane, that player is eliminated from the campaign and cannot continue playing as a new investigator.
- Ultimatum of Failure: Add an additional [chaos token icon] chaos token to the chaos bag for the entirety of the scenario/campaign.
- Ultimatum of Broken Promises: Remove the [chaos token icon] chaos token to the chaos bag for the entirety of the scenario/campaign.
- Printed wording as in the source: "to the chaos bag". The sense is almost certainly "from the chaos bag", but this is transcribed as printed.
- Ultimatum of Induction: Investigator decks can only contain level 0 cards. Investigators cannot earn or spend experience.
- Ultimatum of Disaster: Add 1 additional random basic weakness to each investigator's starting deck.
- Ultimatum of Dread: Do not skip the mythos phase during the first round of each game.
- Ultimatum of Agony: When assigning damage or horror, investigators must assign as much damage or horror as possible to a single card before any excess damage or horror may be assigned to a different card.
Expansion Icon
The cards in the Return to The Dunwich Legacy expansion can be identified by this symbol before each card's collector number: [expansion icon: a barn and silo in a black circle].
Note: Some cards in this expansion are alternate versions of existing cards from the core set. In order to prevent players from being able to tell which card is which, the front side of some of these cards bears the same copyright information, encounter set number, expansion icon, and card collector number as its original version. The back side reflects the card's true set information.