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51st State: Master Set – No Man's Land thumbnail

51st State: Master Set – No Man's Land

Expansion for 51st State: Master Set

51st State: Master Set – No Man's Land Rulebook

Table of Contents

Table of Contents

  • Setup Changes
  • New Components
  • New Game Mechanisms
    • Map
  • Outposts
    • Build an Outpost
    • Lookout Phase
    • Upgrade an Outpost to Level 2
    • Upgrade an Outpost to Level 3
    • Raze an Enemy Outpost
  • Gaining Ruins
  • Clarifications
    • Outposts
    • Activate Outpost
  • Solo Game

Setup Changes

Set up the base game as usual with the following changes and additions:

  • Shuffle all 41 cards of the No Man's Land set together with the 88 cards from the Base set. This creates a deck for this game.
  • Take all 9 Territory cards and place them under the Victory Point track to create a map of the Territory. Place them next to each other, matching the directions in their lower left hand corners.
  • Each player takes 1 set of Outpost tokens.

New Components

50 new cards, comprised of:

  • 41 No Man's Land cards (with the set identifier: "No Man's Land" on the card back).
  • 9 Territory cards.

24 Outpost tokens: 4 sets of 6 tokens for each player.

New Game Mechanisms

Map

The Map is made out of the 9 Territory cards, each with 3 levels. Each Territory card may have 1 Outpost token on it, which will be placed on one of the 3 levels. The bottom space is level 1, the middle space is level 2, and the top space is level 3.

Each Territory card has two Directions related to it, which is important for many game effects. There are 6 Directions: North, South, West, East, and 2 Centrals. When an effect instructs you to choose a Central direction, you must either pick vertical Central or horizontal Central.

Vertical Central and horizontal Central are shown on the rules sheet as the two groups of Territory cards marked "vertical central direction" (the centre column of the 3×3 map) and "horizontal central direction" (the centre row of the 3×3 map).

Outposts

Build an Outpost

As an action, you may Build an Outpost by discarding a card with the brown card symbol and a card with the green symbol. To Build an Outpost on a Territory card, it cannot already have an Outpost token on it and you must also have another Outpost on an orthogonally adjacent Territory. When you place your Outpost token on the Territory card, place it on level 1 of the Territory card, and activate the effect to the right.

Example: You discard Docks from your hand to Build an Outpost on the South Territory (which is adjacent to your Outpost on the Southwest Territory). You place your Outpost token on the level 1 space, and gain 1 green resource symbol.

NOTE: The quantity of the Outpost tokens is limited—if you run out of them, and want to Build a new Outpost, you must remove an Outpost from another Territory card.

Lookout Phase

During the first Lookout phase, you must skip either the first or the second selection of cards to Build an Outpost (without paying any other cost) on any unoccupied corner Territory card. During the subsequent Lookout phases you may skip either the first or second selection of cards to Build an Outpost (without paying any other cost) on an unoccupied Territory card orthogonally adjacent to a Territory with one of your Outposts. You activate the built Outpost normally.

NOTE: If you're not cautious and don't protect your Territories, you may end up being fully removed from the Map!

Upgrade an Outpost to Level 2

As an action you may Upgrade your Outpost to level 2 by discarding a card with the type indicated on level 2. To do so, you must already have an Outpost token on the level 1 space of the Territory card. When you Upgrade your Outpost, move your Outpost token to the level 2 space of the Territory card and activate the effect to the right or below it.

Example: You discard Clay Pit from your hand to Upgrade the Outpost on the Southwest Territory card. You move your Outpost token to the level 2 space, and decide to gain 1 orange resource symbol (you could have instead chosen 2 of the dark resource symbol).

Upgrade an Outpost to Level 3

As an action you may Upgrade your Outpost to level 3 by discarding a card with a purple star symbol. To do so, you must already have an Outpost token on the level 2 space of the Territory card. When you Upgrade your Outpost, move your Outpost token to the level 3 space of the Territory card and activate the effect to the right or any of the levels below it.

Raze an Enemy Outpost

As an action you may Raze an Enemy Outpost by spending a number of red arrow symbols equal to the Defense value of the Razed Outpost's level. To do so, you must have the Outpost on an orthogonally adjacent Territory. When you Raze an Enemy Outpost, activate the effect to the right or any of the levels below it. Lastly, remove the Outpost token from the Territory card, and return it to its owner. You may immediately Build an Outpost on the Territory card you just Razed.

NOTE: You may place 1 shield symbol on each Territory card with your Outpost to increase its Defense value by 1. Shields are removed during the Cleanup phase as usual.

NOTE: Outposts belonging to a player who has already passed cannot be Razed.

Example: You decide to Raze the West Territory card. You may do this since you have an Outpost on an orthogonally adjacent space (Southwest). You spend 3 red arrow symbols, which is equal to its Defense value. Remove the enemy Outpost token, and gain 2 of the person symbol.

Gaining Ruins

To gain a Ruins (for example, via a Production card), draw a card from the deck and place it face down in your State (it does not matter where in your State you place the Ruins). You may always look at the front of your Ruins to check the card.

Clarifications

Outposts

Each time a card effect states that you may Build / Upgrade / Activate an Outpost, it targets only your Outposts (unless stated otherwise). You do not have to pay the costs of discarding a card, but you must still meet the requirements—therefore, to Upgrade an Outpost it must already be on either level 1 or 2, and to Build an Outpost, you must have an unoccupied card adjacent to your other Outpost. Razing the Outpost always targets the orthogonally adjacent enemy Outpost.

Activate Outpost

Many card effects let you activate your Outpost. In these cases, you may activate the current level of the Outpost or any lower level effects.

Solo Game

During the Setup, the Virtual player also receives 1 set of Outposts. During the first Lookout phase, place the Virtual Player's Outpost token on the Territory card in the vertically opposite direction of your Outpost. During the remaining Lookout phases, the Virtual player will always (if possible) Build 1 Outpost for free.

During the Action phase, after there are no Connection cards left, the Virtual player will Build the Outpost if there is an unoccupied Territory card adjacent to their Outpost.

After the Virtual Player executes all the attacks of your Locations, it will try to Raze your Outpost with the lowest level. After it successfully Razes 2 Outposts it will pass on their next turn.

IMPORTANT:

  • The Virtual player must follow the rules of adjacency to Build or Raze.
  • The Virtual player always Builds the Outpost on the 2nd level (instead of first) but never Upgrades them.
  • If possible, the Outpost Built by the Virtual Player must be adjacent to the Territory card with your Outpost.