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Zurvivors

Zurvivors Rulebook

Table of Contents

Table of Contents

  • Components
  • Object of the Game
  • Setup
  • How to Play
    • Place Items
    • Exchange and Ability
      • Exchange (Troca)
      • Ability (Habilidade)
    • Pass Cards
    • Escape (Fuga)
    • Preparation for the Next Round
  • Playing as a Zombie
    • Zombie Item Placement
    • Zombie Ability
    • Advance the Zombie Horde
  • Reward Effects
  • Item Tokens
  • Weapon Tokens
  • End of Game

Components

  • 1 Rulebook
  • 1 First Player Card
  • 1 Starting Card
  • 1 Rescue Card
  • 1 Zombie Horde Card
  • 6 Wooden Survivors
  • 30 Item and Weapon Tokens
  • 42 Item Cards
  • 6 Escape Cards
  • 6 Placement Cards
  • 12 City Cards
  • 6 Reward Cards
  • 6 Objective Cards
  • 3 Time Cards
  • 6 Survivor Cards

Object of the Game

The player who reaches the Rescue Card with their survivor, or as close to it as possible within 6 rounds, wins.

Setup

  1. Deal each player 1 Survivor Card and 1 Wooden Survivor of the same colour. Shuffle and deal each player 1 Objective Card and 1 Reward Card, face down.
  2. Separate the Item Cards according to the number of players, using the symbol on them. The Item Cards left over may be returned to the box. The card marked with the 5+ symbol is used for 5 and 6 players. Separate the Escape Cards of the survivors in play and shuffle them together with the Item Cards, forming a single deck. Then deal 8 cards from this deck to each player. The Escape Cards left over may be returned to the box.
  3. To build the city, place the Starting Card in the centre of the table and place the Wooden Survivors in play on top of it.
  4. Separate the City Cards, shuffle them and place them face down, according to the number of players. The City Cards left over may be returned to the box.
    • 3 players: 4 City Cards (two placed on the left of the Starting Card and two on the right, as in the diagram).
    • 4, 5 and 6 players: 6 City Cards (three on each side of the Starting Card, as in the diagram).
  5. Place the Zombie Horde Card and the Rescue Card at each end of the city.
  6. Place the Time Cards in descending order.
  7. Separate the Placement Cards according to the number of players and place them in ascending order. The Placement Cards left over may be returned to the box.
  8. Separate the Weapon and Item Tokens by rarity and place them within reach of all players, next to the City Cards. (The diagram groups the tokens as: sandwich, water and map; phone, flashlight and binoculars; first-aid kit; and pistol, ammunition and grenade.)
  9. Give the First Player Card to the player who most recently saw a zombie. The game may now begin!

How to Play

Zurvivors is played over up to 6 rounds. In each round, players perform the 3 steps below several times, until each survivor manages to Escape (Fuga).

  1. Place Items (Baixar Itens)
  2. Exchange and/or Ability (Troca e/ou Habilidade) (optional)
  3. Pass Cards (Passar Cartas)

Place Items

Players choose 1 Item Card from their hand based on the blue side of the cards, and place it face down next to their Survivor Card. Afterwards, all players reveal their chosen card simultaneously.

Note: Place the cards as in the example to indicate the last card placed.

Tip: Complete one of the three combinations on your Objective Card as quickly as possible, as in the example.

The items that survivors must place come in rarities:

  • Common items: Water, Sandwich, Map
  • Uncommon items: Flashlight, Binoculars, Phone
  • Rare item (marked with a star): can replace any other Item, except Weapons.

Important: No card should be placed if the hand received contains only Escape Cards and it is not possible to use the "Escape" action.

Exchange and Ability

After the players reveal the chosen Item Card, they may perform the "Exchange" and "Ability" actions, announcing them aloud. Both actions are resolved clockwise, starting with the First Player.

Exchange (Troca)

A player may exchange 2 identical placed Item Cards for 1 Token of the same Item, as in the example. This action may be performed as many times as desired. See the Item Tokens on page 13.

Important: A player may not perform the "Exchange" action if they use the "Escape" action.

Ability (Habilidade)

The player turns their Survivor Card sideways (horizontally), to show that the Ability has been used, and applies the effect described on the card. This action may only be used once per round. It is available for use at the start of each round, provided the Ability is not blocked by another player.

Important: A player may not perform the "Ability" action if they use the "Escape" action. The "Ability" action does not affect survivors who use the "Escape" action.

Pass Cards

After the players have used or not used these actions, each player passes their cards in hand to the player on their left, and this flow is repeated until all players use the Escape action. See how to use the Escape action on the next page.

Important: It is normal during the game for some players to have more cards in hand than others. In rarer cases, a player may receive no cards during this phase.

Escape (Fuga)

Players place their Escape Card instead of placing an Item Card. To do so, the player must have the Items needed to complete at least one of the three combinations on their Objective Card, in any order, either through placed Item Cards and/or Item Tokens. See the Item Tokens on page 13.

The examples on the page show the survivor Victor in three situations:

  • A: Victor has the required Items and has placed his Escape Card. (Allowed.)
  • B: Victor placed an Escape Card of another survivor. (Not allowed.)
  • C: Victor placed his Escape Card before having a completed combination. (Not allowed.)

Situations B and C are not allowed. If they occur, the player must take back the Escape Card and place another Item Card from their hand, if they have one.

The Escape action is resolved clockwise, starting from the First Player, because this determines the order of escapes in case of a tie.

When a player uses the Escape action, they take the top Placement Card from the deck and carry out the actions described on the back of that card. They then discard all placed cards and used tokens, shuffle and deal the cards remaining in their hand among all the players clockwise starting from them, and end their participation in the round.

The Placement Card back is divided by player count (4, 5 and 6 players). The example on the page shows a 5-player game: the first player to use the Escape action takes the first Placement Card from the deck. Because this is a 5-player game, they carry out the actions in the second text box on the back of the card:

  • Advance and reveal 2 City Cards.
  • Activate the effect of the Reward Card according to the Objective completed.

Important: The round ends when the second-to-last placement in "Escape" is determined. The last placement is determined automatically for the survivor who remains in play.

If the Item Cards run out or are insufficient, all players who cannot use the "Escape" action in the round are considered last-placed, and they carry out the actions described on the back of the last Placement Card in the deck, according to the number of players in the game.

Preparation for the Next Round

After all players have performed the Escape action, the game must be reorganised for a new round. To do so, the following actions must be carried out:

  1. Name the new starting player, who will be the survivor closest to the Zombie Horde. In case of a tie, it is the tied player closest to the left of the current starting player. If the current starting player is tied, they remain the starting player.
  2. Reduce the time by 1 by turning over or exchanging the Time Cards.
  3. Reposition the Placement Cards in ascending order.
  4. Turn face up all Survivor Cards that are not blocked.
  5. Shuffle and redistribute the Objective and Reward Cards.
  6. Shuffle all the Item Cards and deal 8 to each player.

Playing as a Zombie

If the Zombie Horde Card reaches a survivor, that survivor automatically transforms into a zombie. This can happen in 3 ways:

  1. Whenever 1 zombie icon (warning triangle) or 2 zombie icons appear during the round.
  2. In some placements of the "Escape" action, survivors move back 1 or 2 City Cards and may encounter the Zombie Horde Card.
  3. If the zombies in play use the "Advance the Zombie Horde" action.

When the Zombie Horde Card reaches a survivor, remove from the game the last card of the Placement Card deck. The player discards all their placed Item Cards, their Objective Card and Reward Card, returns the Item Tokens from their backpack, and finally turns their Survivor Card over, revealing them as a zombie.

In the example on the page, in a 6-player game, the survivor Victor was the first to become a zombie, and so the last Placement Card of the deck was removed from the game. From then on, the last-placed survivor will be 5th.

Important: If the transformation happens during a round, the player remains in that round, but now as a zombie.

During rounds as zombies, players must place Item Cards to activate personal abilities or to move the entire horde.

Zombie Item Placement

Unlike survivors, zombies must place their Item Cards in a shared way, within reach of all zombies in play, based on the red side of these cards (the Zombie Items).

In the example on the page, the zombies Julia and Allan managed to put together 5 Item Cards and 1 Escape Card (marked with a star). For zombies, the Escape Card is a wildcard and substitutes any one of the 4 Zombie Items whenever desired.

Important: A zombie may only place its Escape Card.

Zombie Ability

Every Zombie Card has a combination of Items. If this combination is present in the Item Cards shared among the zombies, the zombie's Ability is activated automatically and all Item Cards used are discarded. This activation happens clockwise, starting from the First Player.

Important: The "Ability" action does not affect survivors who use the "Escape" action.

Translator's note: the individual Zombie Card effect texts are printed in very small type on the scanned card images, and the individual effect wording is not legible enough in the scan to transcribe reliably. The effect wording is therefore not reproduced here; see the physical card.

Advance the Zombie Horde

After all players have resolved their actions, if the zombies have placed the 4 Item Cards shown below, these cards are discarded and the Zombie Horde Card automatically advances 1 City Card.

Reward Effects

Rewards are revealed when survivors escape, and are activated depending on the completed combination on the Objective Card.

Important: Rewards may not prevent the Escape of other survivors.

The Reward Cards are divided into 3 categories:

  1. Remove Items
  2. Gain Armament
  3. Influence Survivors

The reward table on the page is as follows.

1. Remove Items

  • Remove 1 Item Card from a survivor of your choice.
  • Remove 1 Item or Weapon Token from a survivor of your choice.

2. Gain Armament

  • Gain 1 Grenade Token.
  • Gain 1 Pistol Token or 1 Ammunition Token.
  • Gain 1 Pistol Token + 1 Ammunition Token.

3. Influence Survivors

  • Move another survivor of your choice 1 City Card towards the Zombie Horde Card.
  • Move another survivor of your choice 1 City Card towards the Rescue Card.
  • Block the use of another survivor's Ability, immediately or in the next round. (Turn that survivor's Character Card 180 degrees to show the block.)

The icons shown on the page are present at every reward level, with 1 of them on each level. For every 2 broken icons or 1 complete icon, the Zombie Horde Card advances 1 City Card.

Item Tokens

The Item Tokens are: Water, Sandwich, Map, Flashlight, Binoculars, Phone and First-Aid Kit.

Like Item Cards, Item Tokens are used to complete the Objective Card. If used, they must be discarded. They can be acquired through the "Exchange" or "Ability" actions and through City Cards.

A survivor can store up to 3 tokens in their survivor's backpack (the backpack is marked with a "1" on the Survivor Card). Tokens not used are kept for use in other rounds.

Important: When a 4th token is picked up, it may replace one already stored.

Weapon Tokens

The Weapon Tokens are: Grenade, Ammunition and Pistol.

Weapon Tokens serve to prevent the Zombie Horde from reaching survivors. They can be acquired from City Cards and Reward Cards.

If a survivor has Weapon Tokens (Grenade, or Pistol + Ammunition) in their backpack and the Zombie Horde Card reaches them, they may discard them immediately and:

  • If the Zombie Horde Card advanced to the survivor, it retreats 1 City Card;
  • If a survivor retreated to the Zombie Horde Card, that survivor advances 1 City Card.

Important: The Pistol + Ammunition may be shared among the survivors that the Zombie Horde Card reaches.

End of Game

The survivor who first reaches the Rescue Card, within the 6 hours shown on the Time Cards, is declared the winner of the game.

If the last round ends (when the Time Card reads "1:00") and no survivor has reached the Rescue Card, the survivor closest to the Rescue Card wins.

In case of a tie, the survivor with more Item Tokens in their backpack wins. If the tie persists, the survivors share the victory.

If the zombies in play manage to transform all the survivors, the zombies are declared the winners.