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Zombies!!! 5: School's Out Forever thumbnail

Zombies!!! 5: School's Out Forever

Expansion for Zombies!!!

Zombies!!! 5: School's Out Forever Rulebook

Table of Contents

Table of Contents

  • Contents
  • The New Stuff!!!
  • Game Play Additions and Changes
  • Winning Conditions
  • Additional Rules Clarifications
  • Alternate Rules

Contents

  • 16 Map Tiles
  • 32 Event Cards
  • "Guts" Tokens
  • These rules

The New Stuff!!!

The major addition to this set is the inclusion of guts tokens.

These are used to measure how well you handle the stress of facing the zombies. The better you are at zombie extermination, the more guts you have. The more guts you have, the more event cards you can hold in your hand.

As with the life and bullet tokens, each player starts with three guts tokens. This means that each player also starts the game with three event cards as well. Each time you roll an unmodified 6 during combat you get an additional guts token. If you roll a 1 during combat you lose a guts token.

If, at the end of the turn, you have less guts tokens than event cards, you must discard enough event cards to equal the number of guts tokens. However, even if you have no guts tokens, you still get to keep one event card. You always get to keep one event card.

If, at the end of your turn, you have more guts tokens than event cards, you will not draw additional cards until the beginning of your next turn.

If at the beginning of your turn you have more guts tokens than event cards, draw enough event cards from the draw pile to have your hand equal the number of guts tokens you possess.

You may never have more than 5 guts tokens at any one time. Also, when you die, you restart with 3 life, 3 bullet and 3 guts tokens. You will need to discard or draw cards to restart with 3 cards.

There are a couple of ways you can use this expansion.

You can play it by itself using the original Zombies!!! rules and all the players starting at the school entrance tile, although you will need the zombies and tokens from the original set.

or:

You can add it to the original Zombies!!! by:

  • Shuffling the new event cards with the old ones. Feel free to use them all or remove the ones that you don't like.
  • Do not shuffle the tiles together. Take the new tile called "School Entrance" and shuffle it with the original tiles.
  • Take one "four way" tile and place it to the side.
  • Shuffle the rest of Z5 tiles (including the "Helipad") and place them next to the other stack of tiles.

Game Play Additions and Changes

The game is played as with the original rules until someone draws the "School Entrance" tile. When this tile is drawn and played, immediately connect the four way tile you set aside earlier to it. Place Zombies on these tiles according to the original rules.

From this point in the game forward, players may place tiles from either tile stack. But, Z5 tiles must be attached to the school, just as with previous expansions. This includes the new "Helipad." The "Helipad" in Z!!!5 can be attached to any building. You must go through the building to access the "Helipad." Also, once a stack is exhausted, players must play from the other stack.

Event cards can also get a little weird with the addition of the school. Cards that contain the words "town," "road" or "building" can only be used on tiles that meet those requirements. Generally, the cards that affect only the school say so.

If you run into something that appears confusing, the logical answer is usually the right one.

Play continues as usual until someone achieves one of the winning conditions.

Winning Conditions

As usual, the first player to reach the center of any Helipad (killing the Zombie on it if it is attacking) or killing 25 Zombies wins the game.

Additional Rules Clarifications

  • For easier handling of the tokens, each player can start off with five guts tokens and only three of them face up. When you lose a guts, just flip it face down. When you gain one, flip one of the tokens face up.
  • The road and named building spaces are the only spaces that may be occupied by a player, Zombie or token.
  • The parking lot tiles should be treated as completely accessible by players and zombies.
  • Items played in front of you only affect you unless otherwise stated.

Alternate Rules

As always, we encourage you to tinker with the rules, adding and subtracting to the rules as you wish.

For quicker games, you can preset the tiles from the original game and place the entrance(s) to the expansion(s) that you wish to use with the players starting at the Town Square as usual.

If you wish quicker movement later in the game, when the Helipad comes out, players can roll 2d6.

There are many more alternate rules on our website at www.twilightcreationsinc.com.