Zombie Sheep
Zombie Sheep Rulebook
Table of Contents
Table of Contents
Objective
Victory Condition: To score 5 or more VP by catching sheep.
Catching Sheep
Every sheep has a Victory Point (VP) value assigned to it and a Capture Value (CV) assigned to it.
Each player, on their turn, has the opportunity to place a number card on a sheep and play one of any other type of card. If your number total reaches or surpasses the sheep CV, and you are the highest total, you gain that many VPs. If there is ever a tie when capturing a sheep, each of those players receives an equal portion of that sheep's VPs.
The Cards
In the deck there are a variety of different card types:
- Numeric Capture: These cards are used to add Capture Points to one of the sheep. Any player can play any single number card. If the played card happens to be of that player's type, it adds a value of +1 to the total. Ex: 3 Lovers played by Animal Lovers would be a +4, while it would only be a +3 for either of the other players.
- Sheep: Each sheep has a Victory Point value and a Capture Value.
- Remove: These cards are used to remove a Capture Card from a sheep. These cards can be played instead of playing a Capture Card or as a Special Card.
- Special: These are all other cards that are not a Target Sheep or a Capture Card.
Cards can only be played on your own turn with only a few obvious exceptions.
On Your Turn
- Draw cards to bring your hand size back to 5.
- Play a Capture Card and/or, one of any other non-Capture Card. Only one Capture Card and one non-Capture Card can be played a turn. If you did not play two cards, you are able to discard one card from your hand.
Card Reference
The following is transcribed from the designer's card-reference sheet, which lists the cards and sheep with their printed text. Lines in italics are the small banner printed above a card's title, transcribed as printed.
Sheep
Each sheep shows its Victory Point value and the Capture Points needed to catch it.
| Sheep | VP | Capture Points needed |
|---|---|---|
| "1" sheep ("Bruce") | 1 | 10 |
| "2" sheep | 2 | 15 |
| "3" sheep ("Jason") | 3 | 20 |
| "King" (Super Sheep) | 5 | 30 |
The card-reference sheet does not show a "4" sheep, although its deck-composition note says there are 4 of every sheep except the King.
Number Cards
Number cards are played as Capture Cards. Each number card is marked with a number from 1 to 5 and one of three types:
- Lover (Animal Lovers): 1 LOVER, 2 LOVER, 3 LOVER, 4 LOVER, 5 LOVER
- Zombie (Zombie Fanatics): 1 ZOMBIE, 2 ZOMBIE, 3 ZOMBIE, 4 ZOMBIE, 5 ZOMBIE
- Herder (Sheep Herders): 1 HERDER, 2 HERDER, 3 HERDER, 4 HERDER, 5 HERDER
The card-reference sheet also shows three type cards, labelled SHEEP HERDERS, ZOMBIE FANATICS and ANIMAL LOVERS. The sheet gives no text for them and the quick rules do not explain how they are used.
Remove Cards
- Remove Any 1 Numbered Card
- Remove Any 2 Numbered Card
- Remove Any 3 Numbered Card
- Remove Any 4 Numbered Card
- Remove Any 5 Numbered Card
Special Cards
- Divorce sheep — Play when a sheep is caught. You get that player's cards. Keep 5 and discard the rest. What you don't want, he can't keep.
- Sheep Decay — Target sheep decays to dust. Sheep and any cards on it are discarded.
- 3-Way sheep — Needs all 3 players on this sheep to catch. This sheep can only be caught if all three players are on it.
- Mutton — Target sheep is "Muttonized". Sheep is useless and is discarded.
- Two Timing Ewe — At the end of your turn you may take another turn.
- Extra Special Sheep — On your next turn you may play two special cards.
- Flesh Decay — All Zombie cards are worth 1 more. All Zombie Fanatic type cards are worth +1 on target sheep.
- Sheep Stalker — You have been accused of being a stalker. Lose a turn explaining it to the judge.
- Drunk Sheep — This sheep takes 2 less to catch. This sheep's motor functions have been lowered. Target sheep needs 2 less to catch.
- Immunity — Remove any target special card.
- Wool Tonic — All Herders cards are worth +1. Extra wool makes this sheep more valuable to Sheep Herders. All Sheep Herder type cards are now worth +1 on this sheep.
Deck Composition
From the card-reference sheet: 4 of every Capture Card; 4 of every Sheep (except Super Sheep aka "King"); 2 of every Remove card; 1 of everything else.