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Zombie Doctor: The Zombie Card Game

Zombie Doctor: The Zombie Card Game Rulebook

Table of Contents

Table of Contents

  • Contents
  • Getting Started
  • How to Play
  • Summary
  • Flipping a Card
  • How to Win
  • Pain/Gain Cards
    • Amputate
    • X-Ray
    • Mad Scientist
    • Coma
    • Medicine
    • Defibrillator
    • Morgue
  • Blank Cards
  • Bonus Game Mode

Contents

  • Body parts
  • Pain/gain cards
  • Blank cards
  • Instruction manual

Getting Started

Select the character you would like to be and place your character's cards in front of you, as shown on the right. The zombie version of your character should be on the other side.

All unused characters must be set aside and returned to the card box. They will not be used in the game.

Shuffle the pain or gain cards and place them face down in the centre of the table. The card box should also be placed in the centre of the table. The box will be used during play as a morgue for your limbs... (!!!!)

Each player takes three cards from the top of the pain or gain deck. You may look at these cards at any time during the game but do not show them to your opponents, unless a pain or opponent's card forces you to reveal your cards.

You are now ready to play!

How to Play

To begin the game, choose a player to go first. This could be decided by age, by largest feet, by smallest hands, etc.

The chosen player must use one and only one of their three pain or gain cards. The card can have a positive effect on yourself or a negative impact on an opponent.

To use the card, you must show the card to your opponent and tell them what they should do, e.g. if they want to use an Amputate card, show the card to your opponent and indicate which limb they should remove.

Or...

If they wish to use the card on themselves, e.g. a Medicine or Coma card, simply show the card to the rest of the group.

Once a card has been used, it must be returned to the bottom of the pain/gain deck and take a new card from the top.

Note: at the end of each turn, all players must have three cards in hand before the game can continue.

Also, pain and gain cards always work the same way on reattached limbs.... (!!!)

Summary

A player's turn is complete once they have:

  • chosen a card from their hand
  • carried out the action
  • returned the card to the bottom of the deck
  • taken a new card

The game continues clockwise, with the next player proceeding with their turn as explained above.

If you cannot use any of your cards, you have the option to return one to the bottom of the pain/gain deck and replace it with one taken from the top of the deck. However, you must flip one of your limbs as a penalty, and your turn ends.

Flipping a Card

Your character's cards must be flipped in a particular order. The limbs, arms and legs, must be flipped (or removed) first, followed by the torso and finally the head. You are finished when you have an infected head.... (!!!)

If an opponent has an infected torso, you may cut off their head using the Amputate card, ending the game and their suffering.

How to Win

The winner is the last player to keep the infection away from their head!

Pain/Gain Cards

This is how the pain/gain cards work.

Remember: if you cannot play any of your cards, you must flip a body card to the infected side. Only the Amputate and X-Ray cards require you to flip one of your cards at the end of your turn.

Amputate

Stops the disease by cutting off a limb. You may only amputate an opponent's infected limb. Removed limbs should be placed in the card box, aka the morgue.

X-Ray

Look at all of an opponent's cards and take one. The opponent must reveal them only to you.

Mad Scientist

Swap one of your infected limbs with a healthy limb of an opponent. A swap can only take place with a matching limb.

Coma

Sleep for one round. You are immune to all cards until your next turn.

Medicine

Cure one of your limbs by turning an infected limb over to the non-infected side. You cannot heal a missing limb.

Defibrillator

Cure your torso of the infection by turning the card back over to the non-infected side.

Morgue

Take a limb from the card box (the morgue).

Do not look into the box when taking a card.

If the limb you draw is infected, it must stay that way.

If the limb you draw is infected and matches a healthy limb of yours, the healthy limb must be removed and the infected limb attached.

Blank Cards

Have an idea for a card? Customise your set by designing new ones, otherwise remove them from the game before playing.

Bonus Game Mode

This alternative variant is designed for more than two players and lets you continue playing as a zombie.

You will need a die.

Continue playing normally until you turn into a zombie.

When it is your turn again, roll the die. If you roll an even number, you may bite an opponent of your choice. You must flip their limb so that it becomes infected. Your turn ends.

If you roll an odd number, your victim has managed to escape and your turn ends.

Continue playing until all players are zombies!

Note: as a zombie, you do not draw or play pain/gain cards, only the die.