Zombicide: Ultimate Survivors #2
Expansion for ZombicideExpansion for Zombicide Season 2: Prison OutbreakExpansion for Zombicide Season 3: Rue Morgue
Zombicide: Ultimate Survivors #2 Rulebook
Table of Contents
Chaz
Blue Danger Level (0–6)
- +1 free Melee Action
- +1 Damage: Melee
Yellow Danger Level (7–18)
- +1 Action
Orange Danger Level (19–42)
- +1 to dice roll: Melee
- Bloodlust: Melee
Red Danger Level (43)
- +1 free Melee Action
- +1 free Team Action
- Barbarian
Dave
Blue Danger Level (0–6)
- 2 cocktails are better than 1
- Starts with 2 Molotov
Yellow Danger Level (7–18)
- +1 Action
Orange Danger Level (19–42)
- +1 free Combat Action
- Webbing
Red Danger Level (43)
- +1 free Combat Action
- +1 die: Combat
- +1 to dice roll: Combat
Nick
Blue Danger Level (0–6)
- Tough
- Lucky
Yellow Danger Level (7–18)
- +1 Action
Orange Danger Level (19–42)
- +1 die: Combat
- +1 free Ranged Action
Red Danger Level (43)
- +1 free Combat Action
- Distributor
- Roll 6: +1 die Combat
Claudia
Blue Danger Level (0–6)
- +1 to dice roll: Melee
- +1 die: Ranged
Yellow Danger Level (7–18)
- +1 Action
Orange Danger Level (19–42)
- +1 free Move Action
- Webbing
Red Danger Level (43)
- +1 die: Combat
- +1 free Combat Action
- Shove
Marvin
Blue Danger Level (0–6)
- Destiny
- Search: +1 card
Yellow Danger Level (7–18)
- +1 Action
Orange Danger Level (19–42)
- +1 free Ranged Action
- Lifesaver
Red Danger Level (43)
- +1 free Combat Action
- +1 to dice roll: Combat
- Lucky
El Cholo
Blue Danger Level (0–6)
- Starts with 2 Machetes
- Bloodlust: Melee
Yellow Danger Level (7–18)
- +1 Action
Orange Danger Level (19–42)
- +1 die: Melee
- +1 free Combat Action
Red Danger Level (43)
- +1 Damage: Combat
- +1 free Combat Action
- +1 to dice roll: Combat
Troy
Blue Danger Level (0–6)
- Starts with a Sawed-Off
- +1 free Reload
Yellow Danger Level (7–18)
- +1 Action
Orange Danger Level (19–42)
- +1 to dice roll: Combat
- +1 free Move Action
Red Danger Level (43)
- +1 free Melee Action
- +1 free Ranged Action
- Webbing
Ivy
Blue Danger Level (0–6)
- Sniper
- Starts with a Rifle
Yellow Danger Level (7–18)
- +1 Action
Orange Danger Level (19–42)
- +1 Damage: Ranged
- +1 free Ranged Action
Red Danger Level (43)
- +1 free Combat Action
- +1 to dice roll: Combat
- Reaper: Combat