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Zombicide Set #4: Moustache Pack thumbnail

Zombicide Set #4: Moustache Pack

Expansion for ZombicideExpansion for Zombicide Season 2: Prison Outbreak

Zombicide Set #4: Moustache Pack Rulebook

Table of Contents

Table of Contents

  • Don
    • Don, Survivor Side
    • Don, Zombivor Side
  • Frank
    • Frank, Survivor Side
    • Frank, Zombivor Side
  • Rob
    • Rob, Survivor Side
    • Rob, Zombivor Side
  • Gaps and Judgment Calls

Don

Don, Survivor Side

Name: Don

Starting equipment: None printed.

Skills (as printed on the card):

  • Born leader (blue level)
  • +1 Action (yellow level)
  • +1 die: Ranged (orange level)
  • Distributor (orange level)
  • +1 free Combat Action (red level)
  • +1 max Range (red level)
  • Tactician (red level)

The card shows its skills in four columns, with the level colour of each entry marked by an arrow icon. Reading left to right, top to bottom, the entries are: "Born leader" (blue), "+1 Action" (yellow), "+1 die: Ranged" (orange) above "Distributor" (orange), and "+1 free Combat Action" (red) above "+1 max Range" (red) above "Tactician" (red).

Don, Zombivor Side

Name: Don

Skills (as printed on the card):

  • Born leader (blue level)
  • +1 free Ranged Action (yellow level)
  • +1 die: Ranged (orange level)
  • Reaper: Ranged (orange level)
  • +1 max Range (red level)
  • Point-blank (red level)
  • Tactician (red level)

The card shows its skills in four columns, with the level colour of each entry marked by an arrow icon. Reading left to right, top to bottom, the entries are: "Born leader" (blue), "+1 free Ranged Action" (yellow), "+1 die: Ranged" (orange) above "Reaper: Ranged" (orange), and "+1 max Range" (red) above "Point-blank" (red) above "Tactician" (red).

Frank

Frank, Survivor Side

Name: Frank

Starting equipment (as printed on the card): Baseball Bat.

Skills (as printed on the card):

  • Starts with a Baseball Bat (blue level)
  • +1 Action (yellow level)
  • +1 Damage: Melee (orange level)
  • +1 free Search Action (orange level)
  • +1 free Combat Action (red level)
  • +1 die: Combat (red level)
  • Steady hand (red level)

The card shows its skills in four columns, with the level colour of each entry marked by an arrow icon. Reading left to right, top to bottom, the entries are: "Starts with a Baseball Bat" (blue), "+1 Action" (yellow), "+1 Damage: Melee" (orange) above "+1 free Search Action" (orange), and "+1 free Combat Action" (red) above "+1 die: Combat" (red) above "Steady hand" (red).

Frank, Zombivor Side

Name: Frank

Starting equipment (as printed on the card): Baseball Bat.

Skills (as printed on the card):

  • Starts with a Baseball Bat (blue level)
  • +1 free Melee Action (yellow level)
  • +1 Damage: Melee (orange level)
  • Death grasp (orange level)
  • +1 die: Combat (red level)
  • Regeneration (red level)
  • Steady hand (red level)

The card shows its skills in four columns, with the level colour of each entry marked by an arrow icon. Reading left to right, top to bottom, the entries are: "Starts with a Baseball Bat" (blue), "+1 free Melee Action" (yellow), "+1 Damage: Melee" (orange) above "Death grasp" (orange), and "+1 die: Combat" (red) above "Regeneration" (red) above "Steady hand" (red).

Rob

Rob, Survivor Side

Name: Rob

Starting equipment: None printed.

Skills (as printed on the card):

  • Break-in (blue level)
  • +1 Action (yellow level)
  • +1 free Ranged Action (orange level)
  • Steady hand (orange level)
  • +1 free Combat Action (red level)
  • +1 to dice roll: Combat (red level)
  • Roll 6: +1 die Combat (red level)

The card shows its skills in four columns, with the level colour of each entry marked by an arrow icon. Reading left to right, top to bottom, the entries are: "Break-in" (blue), "+1 Action" (yellow), "+1 free Ranged Action" (orange) above "Steady hand" (orange), and "+1 free Combat Action" (red) above "+1 to dice roll: Combat" (red) above "Roll 6: +1 die Combat" (red).

Rob, Zombivor Side

Name: Rob

Skills (as printed on the card):

  • Break-in (blue level)
  • +1 free Ranged Action (yellow level)
  • Reaper: Ranged (orange level)
  • Steady hand (orange level)
  • +1 to dice roll: Combat (red level)
  • Roll 6: +1 die Combat (red level)
  • Rotten (red level)

The card shows its skills in four columns, with the level colour of each entry marked by an arrow icon. Reading left to right, top to bottom, the entries are: "Break-in" (blue), "+1 free Ranged Action" (yellow), "Reaper: Ranged" (orange) above "Steady hand" (orange), and "+1 to dice roll: Combat" (red) above "Roll 6: +1 die Combat" (red) above "Rotten" (red).

Gaps and Judgment Calls

  • The cards do not restate the meaning of their skills. The terms "Born leader", "Distributor", "Tactician", "Point-blank", "Reaper", "Steady hand", "Break-in", "Death grasp", "Regeneration", "Rotten", "Roll 6", "Action", "Search", "Melee", "Ranged", "Combat" and "Damage" and the rules for each are defined in the base Zombicide rulebook and the Zombicide Season 2: Prison Outbreak rulebook and are not reproduced here.
  • The cards have no rules text of their own. The "CARD IN RESERVE" and "CARD IN HAND" boxes, the experience level bar and the card names printed as artwork labels are layout elements of the survivor board template, not rules, and are omitted. The card names are transcribed as printed on the cards (DON, FRANK, ROB).
  • The skill level colours given above are read from the icon colours on each card. They indicate the skill level as defined in the base game rulebook.
  • Starting equipment is transcribed only where the card prints it. Frank's card prints "Starts with a Baseball Bat". The cards for Don and Rob print no starting equipment.
  • The card text is transcribed from community photographs, not from a publisher file. The text is legible on all six images. The images are not flat scans.