Zombicide: SciFi Mission M7 – Door Delivery
Zombicide: SciFi Mission M7 – Door Delivery Rulebook
Table of Contents
Table of Contents
Scenario Details
- Difficulty: Medium
- Survivors: 6+
- Length: 90 minutes
- Material needed: Zombicide Invader Box.
- Tiles needed: 01-V, 02-R, 03-R, 04-R, 05-V, 06-V, 07-R, 08-R, & 09-R.
The sheet prints the nine tiles in a grid: 05-V, 01-V and 06-V on the top row, 07-R, 09-R and 08-R on the middle row, and 04-R, 03-R and 02-R on the bottom row.
Objectives
Bring back the crates. The game is won as soon as all 6 crates (represented by the Red Objectives) are on the Exit Zone.
Special Rules
- Tactical assets. The Blue and the White Objectives give 5 experience points and a random Prototype weapon to the Survivor who takes either of them. Other Objectives (Red and remotes) don't provide experience or weapons.
- Vital crates. The Red Objectives on Tile 04-R represent supply crates. They are placed on the Survivor's dashboard upon being taken. Each takes a slot in the Backpack, and can be traded like an Equipment card. A Survivor may hold only a single crate at any given time. A Survivor may spend an Action to drop the crate they hold, in the Zone they stand in. The dropped crate can be taken later in the same way.
- Our deadly mule. At the cost of 1 Machine Action, the Bot can pick up crates (Red Objectives) in its Zone. Survivors may also trade Crates with it, as if it was a fellow Survivor. The Bot can hold up to 3 crates this way. Place the tokens either on its base or reference card, at your convenience.
Map Legend
The sheet prints these labels on the map:
- Player Starting Area
- Bot
- Sentry Gun
- Crate
- Objectives (5 XP + Prototype weapon)
- Spawn Zone
- Exit Zone
- Active Mold