Zombicide: SciFi Mission M29 – A New Danger
Zombicide: SciFi Mission M29 – A New Danger Rulebook
Table of Contents
Table of Contents
Scenario Details
- Difficulty: Medium
- Survivors: 6
- Length: 120 minutes
- Material needed: Zombicide: Invader, Zombicide: Black Ops.
- Tiles needed: 01-R, 02-R, 03-V, 04-R, 06-R, 07-R, 19-R, 20-R, & 21-V.
Note: the tiles-needed line prints "04-R" and "21-V", but the tile grid on the second page labels those positions "04-V" and "21-R". Both are transcribed as printed; the sheet does not say which is correct.
Objectives
Recover the pod samples. Accomplish the Objectives in this order to win the game:
- Each Survivor must take 1 Pod sample.
- Reach the Exit with all Survivors and the Bot. Any Survivor may escape through the Exit Zone if there are no Zombies in it.
Special Rules
- Setup.
- Shuffle the Green and Purple Objectives among the Red Objectives, facedown.
- 1 Survivor starts with an Energy Cell card (players' choice).
- 1 Survivor starts with a Search Drone card (players' choice).
- The only Abomination used in this mission is the Spoiler Abomination.
- Special stuff. Each Objective gives 5 Experience Points to the Survivor who takes it. The Red Objective also grants a random Prototype Weapon. The Survivor may then reorganize their inventory for free.
- Just a wall. The Blue door cannot be opened.
- Locked green door. The Green door is locked and cannot be opened. When the Green Objective is taken, remove the Green door from the board. Then, immediately draw a spawn card for the Green Spawn Zone. From then on, the Green Spawn Zone is active.
- Locked purple door. The Purple door is locked and cannot be opened. When the Purple Objective is taken, remove the Purple door from the board. Then, immediately draw a Spawn card for the Purple Spawn Zone. From then on, the Purple Spawn Zone is active.
- Taking the samples. Any Survivor standing in a Pod Zone may spend 1 Action to pick up a Pod sample. Set the Objective token on the Survivor's dashboard. It doesn't take up a slot in their inventory and cannot be traded. The Pod Zone is now exhausted. Set an Inactive Mold token on top of it.
- A new danger: Spoiler Abominations do not spread Mold, but have 2 Actions per activation.
- Small pods: In this mission, Pod Zones are not considered as Mold Zones and do not explode as regular Pod Zones.
Map Legend
The sheet prints these labels on the map:
- Player Starting Area
- Spawn Zones (red, green, and purple)
- Mold Active
- Sentry Gun
- Exit Zone
- Closed Doors (green, purple, and blue)
- Objective (5XP)
- Bot
Tile Layout
The sheet prints the nine tiles in a 3 × 3 grid, top row first:
- Top row: 19-R, 21-R, 20-R
- Middle row: 02-R, 04-V, 01-R
- Bottom row: 07-R, 03-V, 06-R
Note: the tile grid labels one tile "04-V" and one "21-R", while the tiles-needed line above lists "04-R" and "21-V". Both are transcribed as printed; see the note under Scenario Details.