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Zombicide: SciFi Mission M29 – A New Danger thumbnail

Zombicide: SciFi Mission M29 – A New Danger

Expansion for Zombicide: Invader

Zombicide: SciFi Mission M29 – A New Danger Rulebook

Table of Contents

Table of Contents

  • Scenario Details
  • Objectives
  • Special Rules
  • Map Legend
  • Tile Layout

Scenario Details

  • Difficulty: Medium
  • Survivors: 6
  • Length: 120 minutes
  • Material needed: Zombicide: Invader, Zombicide: Black Ops.
  • Tiles needed: 01-R, 02-R, 03-V, 04-R, 06-R, 07-R, 19-R, 20-R, & 21-V.

Note: the tiles-needed line prints "04-R" and "21-V", but the tile grid on the second page labels those positions "04-V" and "21-R". Both are transcribed as printed; the sheet does not say which is correct.

Objectives

Recover the pod samples. Accomplish the Objectives in this order to win the game:

  1. Each Survivor must take 1 Pod sample.
  2. Reach the Exit with all Survivors and the Bot. Any Survivor may escape through the Exit Zone if there are no Zombies in it.

Special Rules

  • Setup.
    • Shuffle the Green and Purple Objectives among the Red Objectives, facedown.
    • 1 Survivor starts with an Energy Cell card (players' choice).
    • 1 Survivor starts with a Search Drone card (players' choice).
    • The only Abomination used in this mission is the Spoiler Abomination.
  • Special stuff. Each Objective gives 5 Experience Points to the Survivor who takes it. The Red Objective also grants a random Prototype Weapon. The Survivor may then reorganize their inventory for free.
  • Just a wall. The Blue door cannot be opened.
  • Locked green door. The Green door is locked and cannot be opened. When the Green Objective is taken, remove the Green door from the board. Then, immediately draw a spawn card for the Green Spawn Zone. From then on, the Green Spawn Zone is active.
  • Locked purple door. The Purple door is locked and cannot be opened. When the Purple Objective is taken, remove the Purple door from the board. Then, immediately draw a Spawn card for the Purple Spawn Zone. From then on, the Purple Spawn Zone is active.
  • Taking the samples. Any Survivor standing in a Pod Zone may spend 1 Action to pick up a Pod sample. Set the Objective token on the Survivor's dashboard. It doesn't take up a slot in their inventory and cannot be traded. The Pod Zone is now exhausted. Set an Inactive Mold token on top of it.
  • A new danger: Spoiler Abominations do not spread Mold, but have 2 Actions per activation.
  • Small pods: In this mission, Pod Zones are not considered as Mold Zones and do not explode as regular Pod Zones.

Map Legend

The sheet prints these labels on the map:

  • Player Starting Area
  • Spawn Zones (red, green, and purple)
  • Mold Active
  • Sentry Gun
  • Exit Zone
  • Closed Doors (green, purple, and blue)
  • Objective (5XP)
  • Bot

Tile Layout

The sheet prints the nine tiles in a 3 × 3 grid, top row first:

  • Top row: 19-R, 21-R, 20-R
  • Middle row: 02-R, 04-V, 01-R
  • Bottom row: 07-R, 03-V, 06-R

Note: the tile grid labels one tile "04-V" and one "21-R", while the tiles-needed line above lists "04-R" and "21-V". Both are transcribed as printed; see the note under Scenario Details.