RulesPal
Chat
Rulebook
Zombicide: SciFi Mission M24 – Baraka's Odyssey thumbnail

Zombicide: SciFi Mission M24 – Baraka's Odyssey

Expansion for Zombicide: Invader

Zombicide: SciFi Mission M24 – Baraka's Odyssey Rulebook

Table of Contents

Table of Contents

  • Scenario Details
  • Objectives
  • Special Rules
  • Map Legend

Scenario Details

  • Difficulty: Special
  • Survivors: 1 (Baraka)
  • Length: 45 minutes
  • Material needed: Zombicide: Invader.
  • Tiles needed: 01-V, 02-V, 06-V, & 09-V.

The sheet prints the four tiles in a grid: 01-V and 06-V on the top row, then 02-V and 09-V on the bottom row.

Objectives

This Mission offers 2 game modes: Easy or Hard. Reach the corresponding objectives to win the game.

  • Easy mode: Hold the lines! Survive until 30 Xeno cards are drawn.
  • Hard mode: Clean the building! Survive until 54 Xeno cards are drawn OR neutralize all Mold tokens. Good luck! You will need it!

Special Rules

  • Setup.
    • It's a solo mission. Place only Baraka in the Survivor Starting Zone.
    • Baraka starts with an SMG and Cattle Prod Starting Equipment.
    • Prepare a Dashboard with a Civilian Survivor of the player's choice. Set it aside, along with its miniature and ID Card. This Survivor is equipped with an SMG and Cattle Prod Starting Equipment.
  • I found it! Each Objective token (any color) gives 5 XP to the Survivor who takes it.
    • The Red Objective is considered to be a Canister card and is used as such. The Survivor can then reorganize their inventory for free.
    • Taking the White Objective allows the player to take a Flamethrower Card in the Equipment deck. The Survivor can then reorganize their inventory for free. Shuffle the Equipment deck afterward.
    • Place the Civilian Survivor in the Zone the Purple Objective is taken from. From now on, the player controls both Survivors.
  • No humidity! Abominations don't create Mold tokens in this Mission.
  • Spawning Molds. Roll 2 dice at the end of each Spawn step. Apply the game effects related to each die's result:
    • 1 to 5: Draw a Xeno card and spawn the Xenos in the Active Mold Zone of the corresponding number (see the map). If the corresponding Mold Zone is inactive, spawn a single Worker instead and discard a Xeno Card (without spawning any Xenos).
    • Discard a Xeno card (without spawning any Xenos).

Map Legend

The sheet prints these labels on the map:

  • Player Starting Area
  • Objective (5XP)
  • Mold Active

The map shows the Mold Zones numbered 1 to 5 (the numbers are drawn on the map, not printed as text), which the Spawning Molds rule refers to.

6:
  • Burning Mold. When an Active Mold token is flipped to its Inactive side, discard 2 cards from the Xeno deck (without spawning any Xenos).