Zombicide: SciFi Mission M20 – Corridor of Doom
Zombicide: SciFi Mission M20 – Corridor of Doom Rulebook
Table of Contents
Table of Contents
Scenario Details
- Difficulty: Hard
- Survivors: 6+
- Length: 90 minutes
- Materials needed: Zombicide: Dark Side, Zombicide: Invader.
- Tiles needed: 01-V, 02-V, 08-V, 09-V, 16-V, & 17-R.
The sheet prints the six tiles in a grid: 02-V, 08-V, and 17-R on the top row, then 09-V, 16-V, and 01-V on the bottom row.
Objectives
Make your escape! Reach the Exit with all Survivors. Any Survivor may escape through this Zone at the end of their Turn, as long as there are no Xenos in it.
Special Rules
- Setup. Place 4 Noise tokens on top of each Machine Activation token. These Machine Activation tokens are not removed during the End Phase: they mark the locations of the Fika Zones. The corresponding Noise tokens are not removed as well.
- Caffeine-powered bot. The Bot can only be activated by Survivors with the Remote control: Bot (or Remote control: All) Skill. Survivors standing in a Fika Zone may activate it as well by discarding a Noise token as the Machine Action is performed. Remove the Machine Activation token along the last Noise token: the coffee machine is exhausted, and the Bot cannot be activated from here anymore!
- Sealed shut. The Green Door can only be opened by a Ranged Machine Action performed by the Bot.
- Save some for me! Each Prototype weapon token gives 5 Experience Points and a Prototype weapon of their choice to the Survivor who takes it. They can freely reorganize their inventory.
Map Legend
The sheet prints these labels on the map:
- Player Starting Area
- Exit Zone
- Spawn Zone
- Door
- Mold
- Prototype Weapon
- Machine Activation Token
- Bot
The map also shows several blue Machine Activation tokens and a green-outlined Door icon near the Exit Zone. The printed legend does not label the Green Door or the Fika Zones separately; the Special Rules refer to the Green Door, and identify the Fika Zones as the locations marked by the Machine Activation tokens.