Zombicide: SciFi Mission M2 – Ill Tidings
Zombicide: SciFi Mission M2 – Ill Tidings Rulebook
Table of Contents
Table of Contents
Scenario Details
- Difficulty: Medium
- Survivors: 6+
- Length: 30 minutes
- Material needed: Zombicide: Invader.
- Tiles needed: 01-V, 02-V, 03-V, 05-V, 08-V, & 09-R.
The sheet prints the six tiles in a grid: 01-V and 05-V on the top row, 02-V and 03-V on the middle row, then 08-V and 09-R on the bottom row.
Objectives
Salvage what we can. Accomplish the Objectives in this order to win the game:
- Medicine man. Find and collect the White Objective.
- Get out. Reach the Exit with all Survivors. Any Survivor may escape through this Zone at the end of their Turn, as long as there are no Xenos in it.
Special Rules
- Setup. Place the Purple and White Objectives randomly among the Red Objectives, facedown.
- Where's that file? Each Objective gives 5 Experience Points and a random Prototype weapon to the Survivor who takes it. The Survivor may reorganize their inventory for free.
- Brace Yourselves! The Purple Spawn Zone activates whenever the Purple Objective is taken OR the Purple Door is removed or destroyed.
- Out of air. Survivors start the game without any Oxygen Tanks. They must acquire them in the Oxygen Supply Room.
Map Legend
The sheet prints these labels on the map:
- Player Starting Area
- Objective (5 XP)
- Exit Zone
- Door
- Sentry Gun
- Active Mold
- Spawn Zones
- Bot