Zombicide: SciFi Mission M14 – The Teleporter
Zombicide: SciFi Mission M14 – The Teleporter Rulebook
Table of Contents
Table of Contents
Scenario Details
- Difficulty: Hard
- Survivors: 6+
- Length: 90 minutes
- Material needed: Zombicide: Invader.
- Tiles needed: 01-R, 02-R, 03-V, 04-V, 05-V, 06-V, 07-V, 08-R.
The sheet prints the eight tiles in a grid: 01-R and 02-R on the top row (this is the separate board, see Setup), then 03-V and 08-R, 04-V and 07-R, and 05-V and 06-R.
Objectives
Reach the Exit with at least 1 Survivor. Any Survivor may escape through this Zone at the end of their Turn, as long as there are no Xenos in it.
Special Rules
- Setup. The board comes in two parts. Set tiles 01-R and 02-R as a separate board, to be accessed with the prototype teleporter.
- Place Tankers in the indicated Zones. They do not move until a Survivor gets on tile 02-R.
- Igor, pull the switch! The Objectives cannot be taken. The Blue Door cannot be destroyed by Xenos; they consider it a wall to define their route to their target Zone.
- Teleport chamber. The Purple door is disabled. Whenever there is at least 1 Survivor standing on each Red Objective token at the end of the Players' phase, flip the Purple Door to its open side. When a player moves through the opened Purple Door, he is immediately teleported to the zone with the Blue Objective token for free. This is a one-way trip!
Map Legend
The sheet prints this legend beside the map:
- Start Token
- Exit Token
- Door
- Locked Door
- Objective (5XP)
- Objective
- Spawn Zone
- Tank
- Turret
- Bot
- Mold Active
The legend calls the figure "Tank" while the Setup rule says "Tankers"; both are transcribed as printed.