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Zombicide: SciFi Mission M14 – The Teleporter thumbnail

Zombicide: SciFi Mission M14 – The Teleporter

Expansion for Zombicide: Invader

Zombicide: SciFi Mission M14 – The Teleporter Rulebook

Table of Contents

Table of Contents

  • Scenario Details
  • Objectives
  • Special Rules
  • Map Legend

Scenario Details

  • Difficulty: Hard
  • Survivors: 6+
  • Length: 90 minutes
  • Material needed: Zombicide: Invader.
  • Tiles needed: 01-R, 02-R, 03-V, 04-V, 05-V, 06-V, 07-V, 08-R.

The sheet prints the eight tiles in a grid: 01-R and 02-R on the top row (this is the separate board, see Setup), then 03-V and 08-R, 04-V and 07-R, and 05-V and 06-R.

Objectives

Reach the Exit with at least 1 Survivor. Any Survivor may escape through this Zone at the end of their Turn, as long as there are no Xenos in it.

Special Rules

  • Setup. The board comes in two parts. Set tiles 01-R and 02-R as a separate board, to be accessed with the prototype teleporter.
    • Place Tankers in the indicated Zones. They do not move until a Survivor gets on tile 02-R.
  • Igor, pull the switch! The Objectives cannot be taken. The Blue Door cannot be destroyed by Xenos; they consider it a wall to define their route to their target Zone.
  • Teleport chamber. The Purple door is disabled. Whenever there is at least 1 Survivor standing on each Red Objective token at the end of the Players' phase, flip the Purple Door to its open side. When a player moves through the opened Purple Door, he is immediately teleported to the zone with the Blue Objective token for free. This is a one-way trip!

Map Legend

The sheet prints this legend beside the map:

  • Start Token
  • Exit Token
  • Door
  • Locked Door
  • Objective (5XP)
  • Objective
  • Spawn Zone
  • Tank
  • Turret
  • Bot
  • Mold Active

The legend calls the figure "Tank" while the Setup rule says "Tankers"; both are transcribed as printed.