Zombicide: Mission C60 – Ambush!
Zombicide: Mission C60 – Ambush! Rulebook
Table of Contents
Table of Contents
Scenario Details
- Difficulty: Easy (as printed on the sheet)
- Survivors: 6+
- Length: 90 minutes
- Material needed: Zombicide Season 3: Rue Morgue
- Tiles needed: 2R, 3R, 5R & 6R
Objectives
We won't die here. No! We will survive and show these zombies what it means to be a Survivor!
- Show them what a Survivor is. Plunder everything you can. Take all the Objectives.
- Survive the ambush. Reach the Exit Zone with all Survivors. Any Survivor may escape through this Zone at the end of his turn, as long as there are no Zombies in it.
Special Rules
- Survivor job. Put the blue Objective randomly among the red Objectives, face down. Each Objective gives 5 experience points to the Survivor who takes it.
- Infested building. The pink Spawn Zone is the only Spawn Zone active when the game starts.
- The door to safety. The blue door cannot be opened until the blue Objective has been taken.
- Incoming! When the blue Objective is taken, the blue Spawn Zone activates. When a red Objective is taken, ALL the red Spawn Zones activate.
Map Layout
The four tiles form a grid of two columns and two rows, as printed on the sheet:
- Top row: tile 5R on the left, tile 6R on the right.
- Bottom row: tile 3R on the left, tile 2R on the right.
The sheet prints the tile codes on the street areas. Check the arrangement against the physical tiles when setting up.
Map Components
Components as shown in the legend on the sheet and placed on the printed map:
- Player starting area: one area, on the north street of the map (top row).
- Spawn Zones: numbered spawn locators 1 to 6 are printed around the outside edge of the map. The pink Spawn Zone is at the bottom left of the map, the blue Spawn Zone is at the bottom right, and the other Spawn Zones are the red ones printed along the left and right edges.
- Exit Zone: one, printed on the bottom edge of the map.
- Doors: the sheet shows open doors (orange-framed) and one blue door, which is the door to safety.
- Objectives: six Objective markers (red X markers, 5 XP each). One of them is the blue Objective, placed face down as described in the Survivor job rule.
Disclosed Gaps
- The sheet shows the map as an image. The tile arrangement, Spawn Zone colours and door positions above follow the printed map as read from the image; the sheet does not state them in words. Check them against the printed map when setting up.
- The legend uses the words "red" and "blue" for Objectives and Spawn Zones, and the rules text uses the same words, so the map references are transcribed as printed.