Zombicide: Mission C1 – Apartment Assault
Zombicide: Mission C1 – Apartment Assault Rulebook
Table of Contents
Table of Contents
Objectives
Follow the plan to organize a nice party in this huge apartment:
Retrieve the apartment key from the diner across the street. It's marked on the map with a blue "X". Take the blue Objective token.
Retrieve Amy's supplies and delivery door key from her apartment. This time, it's marked on the map with a green "X". Take the green Objective token.
Find appetizers. Two red "X"s have been set where you can find some. Take the red Objective tokens.
Dinner time. Let's have a fine dinner, never mind the zombies! Collect at least one supply card per Survivor still in game. The supply cards can be either Canned Food, Rice or Water cards. You win as soon as you have at least one supply card per Survivor still in game.
Special Rules
Party approaching!
Each of the four Objective tokens gives 5 experience points to the Survivor who takes it.
Blue front door.
The blue door cannot be opened until the blue Objective has been taken. Taking the blue Objective gives 5 experience points to the Survivor who takes it.
Green rear door.
The green door cannot be opened until the green Objective has been taken. Taking the green Objective gives 5 experience points to the Survivor who takes it.
I haven't seen a working car in months!
The cars can be driven.
Police came and abandoned a police car.
It's a good thing, since these cars contain lots of guns! You can Search a police car more than once. Draw cards until you find a weapon. Discard the other cards. The Aaahh! cards trigger the appearance of a Walker as usual and interrupt the Search.
This is a pimpmobile.
It's NOT Amy's car, it's NOT Wanda's car. Is this clear enough? You can Search a pimpmobile only once. It contains either Ma's Shotgun, or the Evil Twins (draw randomly).
Oops! I forgot about the alarm!
When you retrieve Wanda's key an alarm wails. The alarm echoes out the front of the building and into the subway station across the street. In return, moans and shuffling are heard coming up from deep below. When the blue Objective is taken the blue Zombie Spawn Zone is activated for the rest of the game.
Map Legend
The printed map has no heading of its own. Its legend, transcribed as printed, reads:
- Player starting area
- Blue Spawn Zone
- Zombie Spawn Zone
- Police Car you can drive
- Pimpmobile you can drive
- 5 XP. Red objectives
- 5 XP. Green objective
- 5 XP. Blue objective
- Locked door
- Opened door
- Green door
- Blue door