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Zombicide: Mission A48 – Trick or Threat thumbnail

Zombicide: Mission A48 – Trick or Threat

Expansion for Zombicide

Zombicide: Mission A48 – Trick or Threat Rulebook

Table of Contents

Table of Contents

  • Mission Overview
  • Objectives
  • Special Rules
    • Setup
    • Objectives
    • Trick or Threat?

Mission Overview

Medium / 6+ Survivors / 60 minutes

Material needed: Zombicide: Season 1.

Tiles needed: 3C, 4C, 4D, 5E, 6B & 6C.

Objectives

Accomplish the Objectives in this order to win the game:

  1. It's Halloween time. In any order:
    • Save the kids. Find and take the Green Objective.
    • Find the candy. Take 3 Red Objective tokens (or more).
  2. Reach the Exit with all Survivors. Any Survivor may escape through this Zone at the end of their Turn, as long as there are no Zombie in it.

Special Rules

Setup

  • Place the Blue and the Green Objectives randomly among the Red Objectives, facedown.
  • All doors are treated as regular doors.
  • Some building are isolated by doors. They are considered as separate buildings for Zombie spawning purpose only.

The printed sheet's setup diagram (tiles 3C, 4C, 4D, 5E, 6B and 6C, the Survivor starting area, the Exit Zone, the Spawn Zones, the Doors and the Objectives) is not reproduced in text.

Objectives

  • Blood red, sick green, and eerie blue. Each Objective gives 5 XP to the Survivor who takes it.
    • Taking the Green Objective grants 10 XP instead.
    • Taking the Blue Objective also spawns an Abomination in the Zone it was taken (if an Abomination is already on the board, it gets an extra Activation instead). From then on, the Blue Spawn Zone becomes active.

Trick or Threat?

Survivors make a choice whenever they open a door:

  • Trick: The Survivor earns 5 XP. Building Zones that are opened this way for the first time don't spawn Zombies. Instead, each Spawn Zone will spawn an extra Zombie card during the next Spawn Step (this effects stacks if multiple doors are opened that way). Building Zones opened this way cannot be Searched. Players may mark such Zones to remind them of the effect.
  • Threat: The Survivor may immediately perform a free Search Action, even if they are not in a building Zone (a Survivor can still only perform a single Search Action during each of their Turns).