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Zombicide: Mission A3 – Wandas Revenge

Expansion for Zombicide

Zombicide: Mission A3 – Wandas Revenge Rulebook

Table of Contents

Table of Contents

  • Scenario Details
  • Objectives
  • Special Rules
  • Map Layout
  • Map Components
  • Disclosed Gaps

Scenario Details

  • Difficulty: Medium
  • Survivors: 4+
  • Length: 90 minutes
  • Tiles needed: 1C, 5E, 6B, 1B, 5B, and 6C

Objectives

Wanda has a clear plan for her revenge. Let's do it as she wants.

Find the clingy ex-boyfriend and the fat boss. Wanda designated her clingy ex-boyfriend as "green Objective" and her fat ex-boss as "blue Objective". She knows where they lived and the places they used to go. She made a map and marked those places with a red "X". We just have to find where they are now and let Wanda have a sweet vengeance. It means once we have found the green Objective a Runner will appear and once we found the blue Objective, a Fatty will appear. We just have to take them down.

Let's finish the job with all the other painful customers. Since we are there, let's offer Wanda a complete revenge. We are going to head for the drive-in and kill everybody (i.e. all Zombies within the building Zones of the 6B and 6C tiles, both those already there and those who are going to spawn after opening the first door). The drive-in must be empty and no Zombies must get out. Otherwise... the mission fails and Wanda gets quite disappointed.

Go home and make Wanda enjoy her revenge. Reach the Exit Zone with all the Survivors. Any Survivor may escape through this Zone at the end of his turn, as long as there are no Zombies in the Zone.

Special Rules

Wanda's six-step revenge program. Each of the six Objective tokens gives 5 experience points to the Survivor who takes it.

Clingy ex-boyfriend's step. Put the green Objective token randomly among the Objective tokens, face down. When this token is taken, a Runner immediately appears in the Zone where the token was. Kill the Runner to achieve this objective. If other Runners join the Zone where the clingy ex-boyfriend is, lay down the Clingy ex-boyfriend Runner to know where he is. Killing the clingy ex-boyfriend gives five extra experience points to Wanda if she takes part in the Mission, on top of the normal one point for the Survivor who kills him. Revenge is sweet!

Fat boss step. Put the blue Objective token randomly among the Objective tokens, face down. When this token is taken, a Fatty immediately appears in the Zone where the token was. Kill the Fatty to achieve this objective. If other Fatties join the Zone where the fat boss is, lay down the fat boss Fatty to know where he is. Killing the fat boss gives five extra experience points to Wanda if she takes part in the Mission, on top of the normal one point for the Survivor who kills him. Vengeance!

Note: If either the clingy ex-boyfriend or the fat boss ever need to split, play them just like the Abomination: do not add an extra Zombie figure and choose which path they take.

Ex-customers never leave the drive-in. Incredible. They became zombies while they were eating burgers and now they're still waiting for some more French fries (or so we suppose). They could wait for a long time, since the cook became a zombie too. At the beginning of the game place 2 Fatties and 4 Walkers in each Zone marked on the map.

You can use cars.

You can search each pimpmobile only once per game. It contains either Ma's Shotgun, or the Evil Twins (draw randomly). Only the weapons that have not yet been taken can be inside them. When there are no more... there are no more.

Map Layout

The sheet prints the map as one picture of six tiles, arranged in three columns and two rows. The sheet does not print which tile number goes in which position, so the description below follows the printed map, not tile codes.

  • Left column (two house tiles, top and bottom): each house has a furnished living room with a round table and sofa, and a tiled room with a checkered floor. The top house has an Objective in its upper-left room. The bottom house has an Objective in its lower room. A street runs across the middle of the map, with crosswalks, and the Player starting area sits on this street at the far left edge.
  • Middle column (two tiles, top and bottom): a long raised building block runs north to south through the middle of both tiles, with a street on either side. Inside the block are two Objectives, one in its upper part and one in its lower part. The block has a locked door at its north end and another at its south end.
  • Right column (6B at top, 6C at bottom): the drive-in. Each tile is a checkered-floor dining room with red booths. Each tile has one Objective inside it, and one of the two "2 Fatties + 4 Walkers" Zones is placed in each. The Exit Zone sits on the east edge of the street that crosses between 6B and 6C.
  • Pimpmobiles: two cars are parked in the street between the middle block and the drive-in column, one on the upper part of the street and one on the lower part. Both are marked "PIMP" on their roofs.
  • Starting and exit points: the Player starting area (blue icon) is on the left edge of the middle street, and the Exit Zone (yellow EXIT sign) is on the right edge of the same street.

Map Components

Components as printed in the Daily Specials legend on the sheet and placed on the map:

  • Player starting area: one, on the left edge of the middle street.
  • Exit Zone: one, on the right edge of the middle street.
  • Zombie Spawn Zone: four, two on the top edge of the map and two on the bottom edge, in the street Zones.
  • Locked door: eight, marked as red-outlined squares. Four are on the outer walls of the drive-in tiles (two on the west wall and two on the east wall). The others are on the north and south ends of the middle block, on the lower wall of the top house facing the street, and on the east wall of the bottom house.
  • Objective (5 XP): six, marked with red "X" tokens (see Special Rules). Two are inside the middle block, two are in the houses, and two are inside the drive-in.
  • Cars you can drive: two pimpmobiles, as described under Map Layout.
  • 2 Fatties + 4 Walkers: two Zones, marked with an orange "6" icon, both inside the drive-in (one in 6B, one in 6C).

Disclosed Gaps

  • The sheet does not print which tile number (1C, 5E, 6B, 1B, 5B, 6C) goes in which position. The layout above follows the printed map. The tile labels printed on the street show the codes 6B and 6C in the right column, but the others were not matched to positions.
  • The map positions, wall descriptions and locked-door counts were read from the printed picture, not from a numbered legend. The sheet itself does not print a count of locked doors, Objectives or pimpmobiles. Check against the physical tiles when setting up.
  • The sheet's map is a single printed image. The Zone boundaries and the exact Zones marked for the drive-in and for the Zombie Spawn Zones are read from the picture.
  • The sheet does not say whether the pimpmobiles can be driven. It only states "You can use cars." The two cars on the map are labelled "PIMP", and the sheet's special rules describe them as pimpmobiles.
  • No errata or additional rules were found on the sheet.