Zombicide: Mission A26 – The Tunnel: Part 2
Zombicide: Mission A26 – The Tunnel: Part 2 Rulebook
Table of Contents
Table of Contents
Scenario Details
- Difficulty: Difficult (as printed on the sheet)
- Survivors: 4-8
- Length: 180 minutes
- Required materials: Zombicide Season 3: Rue Morgue, Angry Neighbors
- Tiles needed: 2R, 4R, 7R, 8R, 10V & 12V
Objectives
- Condemn the tunnels! Cause the collapse of the tunnels by using Molotov cocktails on the blue and pink Invasion Zones (see Special Rules).
Special Rules
- They come from everywhere! Drawing a blue or green Light card allows all Zombies located in collapsed Zones to immediately resolve 3 Move Actions. They then come out of the hole!
- Oh, how pretty! Each Objective gives 5 experience points to the Survivor who takes it.
- Noise in the darkness. The blue and pink Invasion Zones are active from the start.
- Thanks, Mr. Molotov! Place the blue and green Objectives at random among the red ones, face down. Taking one of these Objectives gives a Molotov to the Survivor. If no Molotov is available, the Survivor only gains experience points.
- It's going to blow! Throwing a Molotov into a collapsed Zone also removes the Invasion Zone in it. The Survivor gains 10 additional experience points.
Tiles and Map Layout
- Tiles needed: 2R, 4R, 7R, 8R, 10V & 12V.
- The sheet's tile key shows the six tiles as a grid of three rows and two columns: 10V and 2R in the top row, 4R and 8R in the middle row, 7R and 12V in the bottom row. This is the arrangement printed on the sheet.
- The full map is printed on the sheet. The Survivors' starting area (blue icon) is in the lower-middle part of the map, a blue Invasion Zone is on the right-hand side of the lower half, and a pink Invasion Zone is in the upper-left part of the map. Place the tiles to match the printed map.
Map Legend
As printed in the legend on the sheet:
- Survivors' starting area: where the Survivors begin.
- Event trigger: a green card with a question mark.
- Objective (5 XP): a red card with a cross. Worth 5 experience points, as in the Special Rules.
- Open door: a red-framed door.
- Invasion Zones: blue and pink zones, both active from the start.
- Invasion markers: numbered markers 1 to 6, printed on the map.
Translation Notes
- The French term "Zone d'Invasion" is rendered as "Invasion Zone" and "Déclencheur d'événement" as "Event trigger", matching the wording used in the sibling A23 transcription.
- The French "carte Lit" (Lit card, from "lit", meaning lit up) is rendered as "Light card". This is the translator's choice of English term; the sheet does not print an English equivalent.
- "Zone effondrée" is rendered as "collapsed Zone", and "Objectif" as "Objective".
- The French "Dalles requises" line is rendered as "Tiles needed", and "Matériel requis" as "Required materials", following the sibling mission sheets.