RulesPal
Chat
Rulebook
Zombicide: Mission A23 – Mission: Random thumbnail

Zombicide: Mission A23 – Mission: Random

Expansion for Zombicide Season 3: Rue Morgue

Zombicide: Mission A23 – Mission: Random Rulebook

Table of Contents

Table of Contents

  • Scenario Details
  • Objectives
  • Special Rules
  • Tiles and Map Layout
  • Map Legend
  • Translation Notes

Scenario Details

  • Difficulty: Medium (as printed on the sheet)
  • Survivors: 6+
  • Length: 90 minutes
  • Required product: Zombicide Season 3: Rue Morgue
  • Tiles needed: 1R, 4V, 5R, 6V, 7V, and 9R

Objectives

Find the... thing. The Mission is successful as soon as the pink Objective is taken. It may be necessary to use the helicopter in order to open the hospital's blue door.

Special Rules

  • It's not what we're looking for, but it's not so bad. Each Objective gives 5 experience points to the Survivor who takes it.
  • Mysterious camp. Place the tents at random, face down.
  • Undefined entry point. There is no Starting Zone on this Mission's map. Roll a die. The Survivors start the Mission in the corresponding Invasion Zone.
  • The thing we're looking for! Place the pink Objective at random among the seven red ones, face down.
  • Quarantine. The blue door cannot be opened until the blue Objective has been taken.

Tiles and Map Layout

The sheet prints the map with these components:

  • Invasion Zones 1 to 6. Six red zombie-marked Invasion Zones, each with a numbered yellow Invasion marker (1, 2, 3, 4, 5, and 6). The die roll under "Undefined entry point" chooses one of these zones.
  • Objectives. Seven red Objective markers. The pink Objective is placed among them, face down, under "The thing we're looking for!"
  • Hospital key. A blue marker on the helipad, labelled "Hospital key (5 XP)" in the legend.
  • Event trigger. One green marker with a question mark. The sheet's legend names it "Event trigger" (Déclencheur d'événement), but the sheet gives no special rule for it.
  • Doors. Red-framed doors and one blue door. The blue door is the hospital door that the Objectives text and the Quarantine rule refer to.
  • Tile codes. A block of six tile codes (4V, 7V, 6V, 5R, 9R, and 1R) is printed beside the legend. It is unlabelled and shows no placement, so it is transcribed here as a list only: these are the tiles needed.

Map Legend

  • Hospital key (5 XP): blue marker
  • Objective (5 XP): red marker
  • Event trigger: green marker with a question mark
  • Invasion Zones: red zombie-marked zones
  • Doors: red-framed door, blue door
  • Invasion markers: numbered 1 to 6

Translation Notes

  • The sheet's Quarantine rule says "the blue Objective" while its legend calls the blue marker the "Hospital key (5 XP)". Both are transcribed as printed. The sheet does not state outright that the blue Objective and the Hospital key are the same marker, though the blue colour and the 5 XP value match.
  • The sheet's Objectives text says "the pink Objective" and places it among seven red markers. Both names are kept as printed.
  • The French word "Zone d'Invasion" is rendered as "Invasion Zone" and "Déclencheur d'événement" as "Event trigger", the translator's choice of English term.