Zombicide: Mission A22 – Corpse Piles
Zombicide: Mission A22 – Corpse Piles Rulebook
Table of Contents
Table of Contents
Scenario Details
- Difficulty: Medium
- Survivors: 6+
- Length: 90 minutes
- Material needed: Season 3: Rue Morgue
- Tiles needed: 1V, 2V, 4V & 5V
Objectives
Check all corpse piles and kill anything that moves. The Mission succeeds as soon as the last Spawn Zone is removed (see the Special Rules).
Special Rules
- Don't check these corpse piles. I've seen something moving! Upon drawing an extra activation card, flip any revealed Event Triggers on tiles where no Survivor stands to their unrevealed side. These Event Triggers can be activated again as soon as a Survivor ends a Move Action on their tiles' surface. Oh yeah!
- Piles checked! As soon as the last Zombie is killed or Moves away from a tile with a revealed Event Trigger, remove the Event Trigger and the Spawn Zone from the tile. Set the matching Spawn Locator(s) on another Spawn Zone of your choice. When the last Spawn Zone is removed that way, the Mission succeeds.
Map Layout
The sheet prints the tile codes for the map as a 2x2 block, as follows:
| 4V | 2V |
| 5V | 1V |
Map Key
The sheet's map key uses these symbols:
- Player starting area: the blue Survivor icon.
- Event trigger: the green square with a black question mark.
- Open door: a door marked with a red outline and a zombie icon.
- Spawn Zone: the red zone with zombie silhouettes.
- Spawn locators: the numbered black-and-yellow markers 1 to 6. Each one matches the Spawn Zone it is placed on.