Zombicide: Mission A21 – Hammam
Zombicide: Mission A21 – Hammam Rulebook
Table of Contents
Table of Contents
Scenario Details
- Difficulty: Hard
- Survivors: 6
- Length: 180 minutes
- Required material: Season 1, Season 2: Prison Outbreak
- Tiles needed: 2C, 3P, 4D, 5B, 5C, 6P, 7B, 14P, and 18P
Objectives
A plan just to take a bath? Of course! Here it is:
- Find the hammam keys. There are two doors, and you will need both keys, because you probably won't be able to use the door you came in through to escape. Search the small buildings until you find the blue and the green Objectives.
- Take a hot bath until you feel clean and refreshed. Each Survivor must stand on a (hammam) Objective until they reach the Red Danger Level (see Special Rules).
- Get back to the adventure. Reach the Exit Zone with all the Survivors. A Survivor can escape through this Zone at the end of their turn, as long as it contains no Zombie.
Special Rules
- Everything is devastated. Don't expect to find anything here. The Survivors' Starting Area cannot be searched.
- The keys to paradise (of the bath). The staff lived in the surrounding buildings. The hammam keys will probably be found there. In the small buildings of tiles 3P, 5B, 5C, and 18P, place the blue, yellow, green, and purple Objectives at random, face down. Each Objective gives 5 experience points to the Survivor who takes it.
- Don't worry about the camera. There's nobody left to watch it. Each time a coloured Objective is revealed, activate the matching Invasion Zone. Flip the Invasion Zone token to its red side. At the start of the game, only one Invasion Zone is active!
- Locked behind armoured doors. The hammam doors are solid. Don't try to open them without the keys. The blue and green doors cannot be opened until the matching Objectives have been taken.
- A good hot bath. A Survivor in a bathroom Zone (the Zones with Objectives inside the large building) may choose to take a bath. Only one Survivor can bathe on each Objective at a time. Once it has started, the Survivor cannot perform any Action other than bathing (including fighting): they receive 5 experience points for each Action used in this way. Once the Survivor has reached the Red Danger Level (or if they are already there), remove one Objective from the Zone. The bath is over: the Survivor can play normally again.
- The batteries have been dead for a long time. You cannot use the cars.
- Pimp-mobile! (and a hippie-mobile). The pimp-mobiles and the hippie-mobile can only be searched once. They contain the Evil Twins, Ma's Shotgun, or a Gunblade (draw at random).
Map Layout
The sheet prints the tile codes on a grid of nine tiles in three rows of three, as follows:
| 14P | 6P | 18P |
| 4D | 2C | 3P |
| 5C | 5B | 7B |
Map Key
The sheet's map key uses these symbols:
- Survivors' Starting Area: the blue Survivor icon.
- Open door: a door marked with a red outline and a zombie icon.
- Doors: the red, blue, and green door markers.
- Exit Zone: the yellow and black EXIT marker.
- Objective (5 XP): a red X marker.
- Cars: the vehicle markers. Their batteries are dead (see Special Rules).
- Invasion Zones: the coloured Invasion Zone markers.