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Zombicide: Mission A17 – A Stupid Bet

Expansion for Zombicide Season 3: Rue Morgue

Zombicide: Mission A17 – A Stupid Bet Rulebook

Table of Contents

Table of Contents

  • Scenario Details
  • Objectives
  • Special Rules
  • Map Layout
  • Map Components
  • Disclosed Gaps

Scenario Details

  • Difficulty: Medium (as printed on the sheet)
  • Survivors: 6+
  • Length: 60 minutes
  • Material needed: Season 3: Rue Morgue
  • Tiles needed: 1V, 2V, 4V and 5V

Objectives

Accomplish the following tasks:

  • Kill the A-Bomb and find the blue key. You choose the order, but you can't exit without the head of this Abomination.
  • Save your life. Reach the Exit Zone with at least one Survivor. Any Survivor may escape through this Zone at the end of his turn, as long as there are no Zombies in it.

Special Rules

  • Where did we come from? The player starting area can be located on any Event trigger. Choose the one you prefer. Before the first Players' Phase:
    • Reveal the Event trigger chosen as the player starting area and Spawn Zombies.
    • Set the A-Bomb on the Spawn Zone closest to the player starting area.
  • Zombies everywhere! Any revealed Event trigger is set back to its unrevealed face whenever there are no Survivors on its tile. It can be triggered again!
  • Pleasant surprises! Put the blue and the pink Objectives randomly among the red Objectives, face down. Once the blue Objective has been revealed, the blue door can be opened. The Survivor who takes the pink Objective receives the Nailbat.
  • It could be useful. Each Objective gives 5 experience points to the Survivor who takes it.

Map Layout

The four tiles are arranged in a 2 x 2 grid, as shown in the tile layout key printed on the sheet:

  • Top row: tile 4V on the left, tile 1V on the right.
  • Bottom row: tile 2V on the left, tile 5V on the right.

The Exit Zone is on the west edge of the map, on the left-hand street.

Map Components

Components as printed in the legend on the sheet and placed on the map:

  • Door: the blue door, which opens once the blue Objective has been revealed.
  • Event triggers: the printed map shows several Event triggers (green question-mark tokens) on the streets and in the rooms.
  • Spawn locators: numbered 1 to 6, placed on the map as printed.
  • Spawn Zone: the red zones on the map edges, as printed in the legend.
  • Objectives: the red Objectives (5 XP each) placed on the map as printed, with the blue and pink Objectives added to them as described under Special Rules.

Disclosed Gaps

  • The sheet prints the tile layout key and the map as an image. The exact positions of every Event trigger, spawn locator, Spawn Zone and Objective are read from the printed map; check them against the physical tiles when setting up.